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The Tiny Tavern gathers what you need for EverQuest II in one place: leveling, crafting, mercenaries, mounts, familiars, the Overseer, stats, AA and live events. Pick a tab above, or search for anything. Every waypoint is a button: click to copy, then paste it in game.
EQ2 Leveling Guide: 1 to 135
The fastest path today is dungeon farming with a mercenary up to the mid-90s, then expansion signature questlines from 95 to the cap. Levels 130 to 135 are slow by design. Plan your potions and boosts around that stretch.
Written for EverQuest II Live servers. Checked against official notes and community sources on October 20, 2026.
Tip: click any waypoint to copy it, then paste it into your in-game chat bar and press Enter. A waypoint only works in the zone named beside it, so travel to that zone first.
How experience works now
- Combat XP
- Adventure experience earned by defeating creatures. It raises your adventure level. Potions and gear that boost “Combat XP” mainly speed up kill experience, which is why they matter most when you farm dungeons or mobs.
- AA XP
- Experience that goes toward Alternate Advancement points, which you spend in your AA trees (Section 9). The AA slider in your experience window sets how much of your adventure experience goes to AA instead of levels. At the level cap, all of it goes to AA.
- Vitality
- A rested-experience pool, like rested XP in other MMOs. While you have vitality, you earn bonus experience on top of normal gains, and the pool drains as you use it. A small marker on your experience bar shows how much is left. Adventure and tradeskill vitality are tracked separately, and both refill over time, including while you're logged out.
The August 12, 2026 update changed the rules on every server. If you learned EQ2 leveling before then, these four points override what you remember:
- Vitality refills at 0.5% per hour, and while you have it you earn a flat 100% bonus. Log off in a safe spot and let it build between sessions.
- Combat XP, AA XP and Tradeskill XP bonuses are hard capped at 250%. Stacking a potion, vitality, an event and gear past that cap does nothing.
- Most non-consumable XP bonuses no longer stack with each other. Potions still count. Gear and passive bonuses mostly overlap now.
- The AA slider. Set it to 0% while you level for speed. You collect plenty of AA along the way and can fill the rest at the cap.
Two ways to level
Up to the mid-90s you have a choice. The fast route farms agnostic dungeons with a mercenary and skips most of the old world. The Golden Path takes the classic overland zones in story order. It is slower, but you see Norrath, learn your class at a normal pace, and pick up quest gear, status and achievements along the way. Both routes join at Tranquil Sea around level 95, and every level after that comes from expansion signature lines.
Fast route
A solo route with a mercenary. The dungeon portion comes from long-standing community routes. The dungeons and their XP have stayed similar for years, but test a run before committing an XP potion to it.
| Levels | Where and how to get there | First quest | What to do |
|---|---|---|---|
| 1–10 | Your starting zone, picked at character creationGetting there: You start here when you make your character. | Your starting zone's first quest, given automatically when you arrive | Choose one of six starts. Tutorial islands: Queen's Colony (good, leads to Qeynos) or Outpost of the Overlord (evil, leads to Freeport), levels 1–8. Starting cities: Frostfang Sea (New Halas, good), Greater Faydark (Kelethin, good), Darklight Wood (Neriak, evil) or Timorous Deep (Gorowyn, evil). Your race and class decide which you can pick: good races and classes get the good starts, evil ones the evil starts, and a neutral race with a neutral class can pick any. Once you reach your city, hire any mercenary (see Section 2) and let it kill low mobs nearby until 10. |
| 10–75 | Agnostic dungeon portal. Qeynos Harbor (Qeynos Province District) /waypoint 763, -21, 13 or West Freeport (The City of Freeport) /waypoint 212, -3, -42Getting there: World Bell to Qeynos (it lands in Qeynos Harbor) or to Freeport (East Freeport), then a Mariner's Bell to West Freeport. Fast Travel (subscribers) also works. | None. Farm the dungeon | Maldura: Algorithm for Destruction. Clear the spider and gnome trash, then exit and reset. Kill bosses only when you need gear. Two full runs with an XP potion took one tester from 10 to 37 in under an hour. Stygian Threshold is a close second. |
| 75–96 | Agnostic dungeon portal. Qeynos Harbor (Qeynos Province District) /waypoint 763, -21, 13 or West Freeport (The City of Freeport) /waypoint 212, -3, -42Getting there: Same portals as above. | None. Farm the dungeon | Crypt of Agony. No puzzles, and you can stay mounted. By 85 you can pull large groups. Agnostic XP stops around 96. |
| 95–100 | Tranquil SeaGetting there: World Bell from any city's docks · Fast Travel (subscribers) | Called to Qeynos Castle (good) or Summoned to Dethknell Citadel (evil) | ! Gear up first. Before you fight anything, spend your Draconic Etyma at T'Kaela, the leveling merchant in Sapswill's Rest /waypoint 1176, 12, 1281, and equip the gear (see the warning below). Then run the Shattered Seas (Altar of Malice) timeline. |
| 100–110 | Plane of Magic (Planes of Prophecy)Getting there: Wizard spire · guild hall spire or portal · Fast Travel (subscribers) | Legacy of Power: Secrets in an Arcane Land | Planes of Prophecy timeline. Loot Tishan's Lockbox in the Plane of Magic first (see below), and explore the plane for quick levels (see Shortcuts). Skip Kunark Ascending while leveling: its quests no longer give good experience. Come back for its story at the cap if you like. |
| 110–120 | LuclinGetting there: World Bell or druid ring to Kylong Plains, then the spire portal there to Luclin · Fast Travel (subscribers) | Shattered Dawn: Mythic Passage Arranged | Blood of Luclin timeline. Loot Tishan's Lockbox in The Blinding first. |
| 120–125 | Svarni ExpanseGetting there: World Bell from any dock or guild hall · Fast Travel (subscribers) | Time in Kamapor | Visions of Vetrovia timeline. Loot Tishan's Lockbox at the zone entrance for gear for you and your merc. |
| 125–130 | Plane of SkyGetting there: Wizard spire to Barren Sky, then the cloud near Enge /waypoint -463, -71, -439 (Barren Sky waypoint) to Splendor Sky Aerie · Fast Travel (subscribers) once you've unlocked it | The Aerie Overture | Ballads of Zimara signature line. Loot Tishan's Lockbox in Splendor Sky Aerie before you start. Do the BoZ tradeskill timeline first if you can, because it unlocks flying, which saves real time on the adventure line. Renewal of Ro and Scars of Destruction did not raise the cap. Use them for gear and story at 130. |
| 130–135 | Antonica rift, then the VoidGetting there: Walk out of Qeynos, or World Bell · wizard spire · druid ring · Fast Travel (subscribers) | Facing Avarice | Rage of Cthurath signature line (11 quests). Travel to Antonica (outside Qeynos, or by wizard spire or druid ring). Lady Najena is there at /waypoint -2084, 5, 117, beside the violent rift into the Void. This waypoint only works while you're in Antonica. Details below. |
You will die if you skip this. Mobs in Tranquil Sea and the Altar of Malice zones hit far harder than anything in the agnostic dungeons. If you arrive in dungeon gear and pull your first mob, you and your mercenary go down fast. Equip the new gear before you engage any mob.
- What Draconic Etyma is: a currency, shown with your other currencies, that you spend on gear and items at certain merchants.
- How you get it: it's awarded for completing an agnostic dungeon, from level 20 on. Trash-and-reset runs are best for experience, so finish a full run, final boss included, every so often on the way to 95 to build up Etyma. Tears of Veeshan missions in Falinpol (Vesspyr Isles) award it too.
- Where to spend it: T'Kaela, the leveling merchant in Sapswill's Rest, Tranquil Sea. Take a World Bell to Tranquil Sea, head past the floating pieces of tower and through the gate into the camp /waypoint 1176, 12, 1281 (Tranquil Sea waypoint).
- Then: buy a full set, equip every piece, check your mercenary's gear too, and only then start the Shattered Seas quests.
The waypoint leads to the Sapswill's Rest camp. T'Kaela's exact spot inside the camp hasn't been confirmed, so look for the merchant name once you're there.
Golden Path, the leisurely route
The Golden Path is the developers' recommended zone order through the original world and early expansions, built so you always have a next zone. Its signature quest series is The Legend of Roger Goldie: at level 32, speak to Ol' Man Silvers at the Highland Outposts, at the top of the ramp above the Butcherblock Mountains docks /waypoint 318, 190, 428. The six quests open at levels 32, 42, 52, 57, 65 and 65. Each time, he sends you to meet him in a new zone, and you can level anywhere you like between meetings. A mercenary is still worth hiring, and you can set the AA slider higher if you want your AA to keep pace.
The Legend of Roger Goldie: Ol' Man Silver's Locations
| Level | Quest | Where to meet Ol' Man Silvers | Waypoint |
|---|---|---|---|
| 32 | The Adventure Begins | Butcherblock Mountains, Highland Outposts, at the top of the ramp above the docks | /waypoint 318, 190, 428 |
| 42 | Some Like It Hot | Steamfont Mountains, at the foot of the climbing wall to Gnomeland Security Headquarters. Enter Steamfont from Butcherblock /waypoint -766, 100, 374. | /waypoint -645, 131, 940 |
| 52 | Silvers versus the Volcano | Lavastorm. Take a World Bell from the Butcherblock docks. | Not confirmed |
| 57 | Sandblasted | The Sinking Sands. Reach it by magic carpet from your home city. | /waypoint -1460, -225, -380 |
| 65 | Quality Time in the Overrealm | Tenebrous Tangle, reached only by wizard spire | /waypoint -28, 20, 236 |
| 65 | Booty Abound! | Kylong Plains. Take a boat from the Antonica or Commonlands dock, or a World Bell. | /waypoint 851, 2, 372 |
New Character Creation - Where to go?
| Levels | Zone and how to get there | First quest | Notes |
|---|---|---|---|
| 1–20 | Your starting zoneGetting there: You start here when you make your character. From the tutorial islands, the last quest sends you to Qeynos or Freeport. Antonica is just outside Qeynos and The Commonlands just outside Freeport. | Your starting zone's first quest, given automatically when you arrive | Pick one of six starts at character creation. The tutorial islands are Queen's Colony (good, leads to Qeynos) and Outpost of the Overlord (evil, leads to Freeport), both levels 1–8; Antonica and The Commonlands fill out the teens. Or start in Frostfang Sea (New Halas), Greater Faydark (Kelethin), Darklight Wood (Neriak) or Timorous Deep (Gorowyn). |
| 1–25 | Qeynos or Freeport city zonesGetting there: World Bell to Qeynos (Qeynos Harbor) or Freeport (East Freeport) from any city's docks. Then a Mariner's Bell in the city goes straight to Peat Bog, The Caves, The Sprawl, The Ruins and more. The rest are through the city's doors, gates and sewer grates; hover over a door to see where it leads. | None needed. Pick up quests in each zone | A full alternative for characters coming off the tutorial islands, with experience on par with the newer starting zones. Qeynos: Peat Bog, The Caves and The Down Below (1–14), Vermin's Snye (12–20), Crypt of Betrayal (18–25). Freeport: The Ruins, The Sprawl and Thieves' Way (1–14), The Serpent Sewer (12–20), Edgewater Drains (18–25). |
| 20–32 | Butcherblock MountainsGetting there: World Bell from any city's docks · druid ring · boat to Faydwer · Fast Travel (subscribers) | The Adventure Begins at 32, from Ol' Man Silvers | At 32, pick up The Legend of Roger Goldie from Ol' Man Silvers, above the docks /waypoint 318, 190, 428. Thundering Steppes and Nektulos Forest also cover the 20s. |
| 32–42 | Steamfont MountainsGetting there: Druid ring · zone line from Butcherblock /waypoint -766, 100, 374 (Butcherblock waypoint) · Fast Travel (subscribers) | Some Like It Hot at 42 | Gnome country. Enchanted Lands, Zek and The Feerrott are alternatives in this range. |
| 42–52 | LavastormGetting there: World Bell · wizard spire · Fast Travel (subscribers) | Silvers versus the Volcano at 52 | Everfrost is the alternative. |
| 52–57 | The Sinking SandsGetting there: World Bell · druid ring · Fast Travel (subscribers). Magic carpets get you around inside the zone. | Kallon's Vengeance at 45, then Sandblasted at 57 | Desert of Flames content. Dense with quests, so it yields many levels per zone. |
| 57–65 | Tenebrous TangleGetting there: Wizard spire · Fast Travel (subscribers). The sky zones have no World Bell or druid ring. | On Her Majesty's Secret Service (good) or On the Overlord's Secret Service (evil) | Starts a quest series through Kingdom of Sky. The sky zones are reached by wizard spire. |
| 65–77 | Kylong PlainsGetting there: World Bell · druid ring · boat from the Antonica or Commonlands dock · Fast Travel (subscribers) | Cutting Your Teeth by Cutting Theirs | Rise of Kunark. Working through Kunark carries you to about 80. |
| 77–90 | Sundered FrontierGetting there: Wizard spire · druid ring · Fast Travel (subscribers). For the Velious zones later in this band, a World Bell goes to The Great Divide. | Establishing a Basecamp, then Welcome to Velious at 87 | Continues into Velious at Stonebrunt Highlands and the Great Divide for the late 80s. |
| 90–95 | Eastern Wastes, then Obol PlainsGetting there: World Bell to The Great Divide or Cobalt Scar, then travel on to Eastern Wastes from there. For Obol Plains: wizard spire · druid ring · Fast Travel (subscribers). | Unexpected Consequences at 92, which arrives by mail | Eastern Wastes or The Withered Lands for 90–92, then the Chains of Eternity zones (Cobalt Scar, Eidolon Jungle, Obol Plains) for 92–95. |
| 95+ | Tranquil SeaGetting there: World Bell · Fast Travel (subscribers) | Called to Qeynos Castle (good) or Summoned to Dethknell Citadel (evil) | Rejoin the main route above at the Shattered Seas timeline. |
The zone order is stable, but the level ranges come from older guides and the game has re-tuned experience since. Treat each band as a guide and move on when quests turn grey.
From Planes of Prophecy onward, each expansion puts a Tishan's Lockbox near its starting area. It gives a free set of gear sized for that expansion's solo content. Mobs in a new expansion hit far harder than the last one's, and your old gear lacks the resolve those zones need, so you will die in combat if you skip it. Click the box, loot it, and equip everything before you take your first quest. Gear for your mercenary is often inside too.
| Expansion | Levels | Lockbox location | Waypoint |
|---|---|---|---|
| Planes of Prophecy | 100–110 | Plane of Magic (Plane Traveler's Gear) | /waypoint 1170, 793, -1585 |
| Blood of Luclin | 110–120 | The Blinding (Plane Traveler's Gear) | /waypoint 616, 428, -627 |
| Reign of Shadows | 120 | City of Fordel Midst (Luclin Nexus) | /waypoint 242, -28, 787 |
| Visions of Vetrovia | 120–125 | Svarni Expanse, at the zone entrance | At the entrance |
| Renewal of Ro | 125 | Raj'Dur Plateaus | /waypoint 232, -60, 466 |
| Ballads of Zimara | 125–130 | Splendor Sky Aerie, where the questline starts | Near the start |
| Scars of Destruction | 130 | Sodden Islands | /waypoint -40, 5, 385 |
| Rage of Cthurath | 130–135 | Gear quest: For the Greater Good!, offered when you first zone into Yon Gorroth. It gives a Tishan's Crate with a full level 130 set: armor, weapons, accessories, a mount and a familiar. Take this quest first. | On zoning in |
| Lockbox: Tishan's Lockbox at the Yon Gorroth entrance | /waypoint 566, 94, -689 |
Kunark Ascending and Chaos Descending may have their own starter boxes. None were found, so check the starting area when you arrive.
How each expansion starts
Every expansion hands you its first quest in one of three ways: an NPC you go and find, mail that arrives in your in-game mailbox (check any mailbox in your city), or a quest offered when you zone in. If nothing shows up, check that you meet the level and any earlier quest it needs. A waypoint only works in the zone named beside it.
| Expansion | Level range | Starts at | First quest | How it starts | Getting there |
|---|---|---|---|---|---|
| Desert of Flames | 45–60 | 45 | Kallon's Vengeance | NPC: Kallon Ebbtide on the Port of Tears docks, Sinking Sands /waypoint -1492, -215, -400 | Magic carpet from your home city |
| Kingdom of Sky | 60–70 | 60 | On Her Majesty's Secret Service (good) or On the Overlord's Secret Service (evil) | NPC: your city's emissary where you land in Tenebrous Tangle. Qeynos side /waypoint -39, 23, 257, Freeport side /waypoint -57, 25, 222 | Wizard spire to Tenebrous Tangle |
| Echoes of Faydwer | 1–70 | 24 | Eitholi: The Wind That Speaks Her Name | NPC: Eellii Tenderbranch near Tunare's Sapling, Greater Faydark | Boat to Butcherblock, or the Greater Faydark druid ring |
| Rise of Kunark | 65–80 | 68 | Cutting Your Teeth by Cutting Theirs | NPC: Borbin Happens at Dreg's Landing, Kylong Plains /waypoint 838, 12, 254 | Boat from the Antonica or Commonlands dock, or a World Bell |
| The Shadow Odyssey | 75–80 | 75 | Prologue: A Missive from the Queen (good) or Prologue: The Overlord's Command (evil) | NPC in your home city: Rosalina Goodfallow outside The Mermaid's Lure, Qeynos Province District, or Vimminy Crix on the East Freeport docks /waypoint -212, -56, 39 | Your home city |
| Sentinel's Fate | 80–90 | 80 | Establishing a Basecamp | NPC: your home city's representative. Exact spot not confirmed | City of Paineel portal, then the Sundered Frontier |
| Destiny of Velious | 85–90 | 87 | Welcome to Velious | NPC: Aqua at Fina's Retreat, Great Divide /waypoint -1600, -539, -2372 | World Bell to The Great Divide |
| Chains of Eternity | 90–95 | 92 | Unexpected Consequences | Mail: arrives on its own at 92 from Erus Dal'viv. Talk to him in Qeynos or Freeport | Your home city, then Antonica |
| Tears of Veeshan(No longer awards significant experience) | 95 | 95 | The Eternal Broodlands | NPC in your home city: Tevan Brassgear outside the Mage Tower, Qeynos Capitol District, or Blaira Va'Tyrn by the Freeport docks | Use the Draconic Sigil at the Obol Plains druid ring /waypoint -433, 27, 441 |
| Altar of Malice | 95–100 | 95 | Called to Qeynos Castle (good) or Summoned to Dethknell Citadel (evil) | NPC: Rosalina Goodfallow on the Qeynos Harbor dock, or Vimminy Crix by the mariner's bell in East Freeport or on the Tranquil Sea docks | World Bell to Tranquil Sea |
| Terrors of Thalumbra(No longer awards significant experience) | 100 | 100 | Underdepths Saga: Into Darkness | NPC: Dangle Springbolt in Kelethin /waypoint 323, 109, 158 or Virun D'Xyafin in Neriak /waypoint -284, 29, 184 | Teleporters in Kelethin, Neriak and the Isle of Mara |
| Kunark Ascending(No longer awards significant experience) | 100–110 | 100 | Beyond the Veil | Mail from Queen Alwenielle. Then Queen Amree in Kelethin /waypoint 422, 137, 263 or Queen Cristanos in Neriak /waypoint -578, 33, -193 | Thalumbra gate in Kelethin or Neriak. Terrors of Thalumbra isn't required |
| Planes of Prophecy | 100–110 | 100 | Legacy of Power: Secrets in an Arcane Land | NPC: Aunsellus Tishan, Plane of Magic. Loot Tishan's Lockbox first | Ulteran Spire or guild hall portal |
| Chaos Descending(No longer awards significant experience) | 110 | 110 | Elements of Destruction: Pursuit of Justice | Mail: Official Summons of Justice. Examine the coin inside, then talk to Maelin Starpyre in Myrist /waypoint 187, -5, -45. Finish Legacy of Power first | Ulteran Spire or guild hall portal to Myrist |
| Blood of Luclin | 110–120 | 110 | Shattered Dawn: Mythic Passage Arranged | NPC: Taith McJarun, Kylong Plains | Kylong Plains, then the spire portal to Luclin |
| Reign of Shadows(No longer awards significant experience) | 120 | 120 | Whispers of the Gods | NPC: do Grown Up Solution for Dasina Wester in City of Fordel Midst /waypoint 201, -36, 818 first. Then Head Scholar Nabihan appears in the Luclin Nexus /waypoint 376, -36, 776 | Wizard spire to Fordel Midst |
| Visions of Vetrovia | 120–125 | 120 | Time in Kamapor | NPC: two short quests first, starting with Korrom Flintknuckle, Svarni Expanse /waypoint 699, 5, 529. Then Priestess Sayana in Kamapor | World Bell from any dock or guild hall |
| Renewal of Ro(No longer awards significant experience) | 125 | 125 | All's Well in Hopewell | Mail from Baniti. It lets you see the Unfettered Carpet | Unfettered Carpet: Qeynos Harbor /waypoint 939, -26, 33, Freeport /waypoint -218, -56, 58 or Butcherblock /waypoint 745, 24, 547 |
| Ballads of Zimara | 125–130 | 125 | The Aerie Overture | Mail from Baoko. Meet him at the Ulteran Spires on Whisperwind Isle, Barren Sky | Spire to Barren Sky, then the cloud near Enge /waypoint -463, -71, -439 to Splendor Sky Aerie |
| Scars of Destruction(No longer awards significant experience) | 130 | 130 | Welcome to Woe | NPC: Adris Spiritshine, Sodden Archipelago /waypoint -69, 6, 391 | Globe of Swift Travel |
| Rage of Cthurath | 130–135 | 130 | Facing Avarice | NPC: Lady Najena, Antonica /waypoint -2084, 5, 117. Click the violent rift beside her and pick Gerion, Hold of D'Lere [Signature] | Antonica, outside Qeynos |
Age of Discovery has no signature line. Where a source gave no coordinates, no waypoint is shown. Level range is the span the expansion's zones cover; a single number means it added content without raising the level cap. Starts at is the first quest's level, and some lines open a few levels earlier. Quest names link to their EQ2i pages.
Rage of Cthurath, 130 to 135
- Free starter kit. When you first zone into Yon Gorroth, take For the Greater Good. It hands out a full Tishan's Crate level 130 set with weapons, accessories, a mount and a familiar. The Tishan's Lockbox is at the entrance /waypoint 566, 94, -689.
- Unlock Kith early. The short side quest Double-dog Darou unlocks Kith in Darou Village /waypoint 464, 81, -573, who teleports you to the Yon Gorroth Obelisk and back. You will use it constantly from quest 4 onward.
- Level gate at quest 9. You must be level 132 to enter Gerion, Hold of D'Lere. Bank levels in the overland zones before you get there.
- After 135, the daily signature mission Rune a God Thing unlocks from Lady Najena. By then she has moved to Gerion, Hold of D'Lere, not Antonica.
Boosting your first character skips the levels that teach you your class. Level your first one normally to at least 100, then boost alts.
Boosts you may already own
- Rage of Cthurath, any edition, includes a Character Adventure Level 130 Boost.
- All Access members received one free Level 135 Boost per account in August 2026. It costs 0 DBC and sits in the Marketplace under the New tab, not in /claim. It does not expire. The subscriber crate also included a Magnificent Nethernaught flying mount and a level 135 gear bag for your class's armor type, so open the bag on the character who will wear it.
- Everyone got a Splendid Celebration Crate per character: 5 Portable Translocation Devices (Wizard spires), 5 Portable Circles of Growth (Druid rings) and a Mercenary Unlock Scroll. Look for it in the Marketplace New tab.
- Type
/claimon an older account. Veteran rewards often hold stacks of XP potions.
Where to get them:
- Marketplace (in game, paid with Daybreak Cash): Potion of Vitality, plus the Vitality Potion Bundle, which holds the separate Adventurer's and Artisan's Potions of Vitality.
- /claim: veteran rewards on older accounts often hold stacks of XP potions. Check before you buy.
- Expansion editions and packs: tradable Experience and Vitality Potions came with the Rage of Cthurath Family and Friends edition, and a Glory of Kaladim version came in the Kaladim Explorer's Pack.
- Broker: tradable potions show up for platinum, so search there before spending cash.
Which ones are worth it:
- Experience and Vitality Potion. Grants +100% Combat, AA and Tradeskill XP for 2 hours and fills your vitality. This is the best single leveling purchase. Save it for 130 to 135 or a dense dungeon session, and don't stack it with an XP event that would push you past the 250% cap.
- Potion of Vitality (799 DBC). Refills vitality only. At 0.5% per hour regen, it matters most for people who play long sessions daily.
- Skip Experience Vials unless you have platinum to burn. They store XP to trade on the broker and are poor value for leveling yourself.
- Level boosts are only worth buying for alts. Check whether an expansion edition or All Access crate already gave you one.
Food and drink
Always keep food and drink in your equipment slots (Character window, C). Food boosts your health regeneration and drink boosts your power (mana) regeneration, so you spend less time resting between fights. Better-quality food and drink also add combat stats. Right-click each one and turn on Auto Consume, so a new one is used automatically when the last wears off.
- Match your level. Food and drink are made in tiers. Buy or craft the tier for your current level, and replace it as you level up. Since December 2025, food and drink stat bonuses stop working in expansion zones newer than the item, so old stockpiles lose their stats in current content.
- Get them from the broker or a Provisioner. Crafted food and drink are the best value and far stronger than vendor or quest food. Search the broker for your level range, or ask a Provisioner friend or guildmate (Section 3).
- Stock up. Carry a full stack of each so you never run dry in the middle of a dungeon.
Shortcuts for trying out a new class
Explore the Plane of Magic for about 20 quick levels. On a brand-new character, take any wizard spire to the Plane of Magic and visit each of its fast-travel points. Discovering new places gives experience, and exploring the whole plane (the High Planes Drifter achievement) takes a fresh character to around level 18 to 20 in a short session. It's an easy way to try a class before you commit to leveling it.
An Ancient Lightcrawler is a giant level 128 Epic centipede in The Blinding on Luclin, at /waypoint 309, 118, 703. It's the boss of the public quest Aaaafternoon Delightcrawler, and helping kill it gives a low-level character a huge chunk of experience. A guildmate plants a guild flag near it, you teleport to the flag, and a high-level guildie does the heavy lifting while you join the fight. Ask in guild chat for a helper.
How languages work
Every character speaks Common and their own race's language. Many NPCs speak only their own tongue, though. If you don't know it, their speech shows as gibberish, and they may not give you a quest, sell to you or let you hire them. You learn a language once and keep it forever. See your known languages in the Knowledge book (K).
- Player-race languages (Dwarven, Gnomish, Thexian, Stout and others) come as books called primers, which you can buy from a Linguist. Qeynos Linguists don't sell evil-race primers, and Freeport ones don't sell good-race primers. Neutral cities sell all of them.
- Creature languages (Draconic, Druzaic, Krombral, Goblish, Orcish and many more) are learned through quests or collections. The two most important are below.
| Linguist | City | Where | Waypoint |
|---|---|---|---|
| Master Scribe Phonetia | Qeynos | Qeynos Linguistics, in the harbor | /waypoint 829, -24, 127 |
| Krishana | Freeport | East Freeport, inside a tent | /waypoint -242, -55, 101 |
| Dannon Ramsdell | New Halas | Glacierbane's Vault | /waypoint -117, 148, -82 |
| Scribe Hilja Saraste | Kelethin | In the city | Not confirmed |
| Eredykil Zum'tok | Gorowyn | In the city | Not confirmed |
| Martok K'Fauxx | Neriak | In the city | Not confirmed |
The neutral-city Linguists in Kelethin, Gorowyn, Neriak and New Halas sell almost every player language. The seller list comes from a 2013 guide, and the New Halas waypoint is the vault where Dannon stands.
Two language quests to do while you level
Some NPCs only speak a particular language, and later content won't let you in without it. These two are worth doing on the way up, because you'll need them further on.
Words of Pure Magic: learn Druzaic (level 45)
Some ghosts, golems and elementals speak only Druzaic, and several later quests need it. For example, the elite mercenary Perrin won't hire you without it (Section 2).
- Start: examine a stack of books in a city library. In North Freeport it's in the Academy of Arcane Science /waypoint 11, -7, -128. In South Qeynos it's in the Mage Tower /waypoint 707, 82, 127. Other copies are in Kelethin's Research Library /waypoint 136, 109, 178, Neriak's Library of K'Lorn /waypoint -686, 18, 249 and New Halas, Glacierbane's Vault /waypoint -117, 148, -82.
- Then: find four Druzaic Shrines around the old world: Vul'Zet, Vul'Myr, Vul'Kab and Vul'Uzu. Each one can appear in one of two zones and moves roughly every hour. For example, Vul'Uzu can be underwater in Everfrost or hidden in the dark in Lavastorm.
To Speak as a Dragon: learn Draconic (level 45 to 50)
Draconic lets you speak with dragons. You need it for Lord Nagafen's questline, the Skyshrine Ancient Mercenaries, epic weapon lines and parts of later expansions.
- Before you start: you must already speak Krombral, the giants' language.
- Start: Sebir the Historian, in the ravine in Solusek Valley, Lavastorm /waypoint -168, -10, -546. He sends you into Maiden's Gulch, then to the Sage of Ages at the top of the Tower of the Oracles in Antonica /waypoint -1030, 14, -618.
- Then: collect 26 Draconic runes from around the old world, including Stormhold, Solusek's Eye, the Obelisk of Lost Souls and Freeport's Academy of Arcane Science. Return to the Sage, then speak with Lord Nagafen.
Once one character on your account has finished To Speak as a Dragon, log in on that character and buy a Tablet of Draconic Runes from Shady Swashbuckler XVIII on the docks of Port Naythex, Nektulos Forest /waypoint 804, 6, -98. It costs only a few gold. Put the tablet in your shared bank, then take it out on your alt. When the Sage of Ages asks the alt to find the runes, examine the tablet and study the runes, and all 26 count at once. Your alt still does the start and the end of the quest, but skips the long rune hunt.
Sources: EQ2i, Agnostic Dungeons · EQ2MAP, Qeynos agnostic portal · EQ2MAP, Freeport agnostic portal · EQ2Sage, expansion timelines · EQ2i, Character Creation · EQ2i, Languages · ZAM, Language Sellers · EQ2MAP, Master Scribe Phonetia · EQ2i, Words of Pure Magic · EQ2i, To Speak as a Dragon · EQ2i, Tablet of Draconic Runes · Massively OP, languages for Kunark Ascending · EQ2i, Plane of Magic speed leveling · EQ2MAP, The Blinding · EQ2 Update Notes, Aug 12, 2026 · 2026 Celebration Crates · Massively OP, RoC launch · TAGN, RoC editions · EQ2i, RoC Timeline · EQ2Sig, RoC signature path · MMORPG Tips, 1–125 route · EQ2MAP, Lockbox (Plane of Magic) · EQ2MAP, Lockbox (The Blinding) · EQ2MAP, Lockbox (Fordel Midst) · EQ2MAP, Lockbox (Raj'Dur) · EQ2MAP, Lockbox (Sodden Islands) · EQ2i, Roger Goldie Timeline · ZAM, Roger Goldie series · EQ2i, Your First Adventure · ZAM, The Golden Path · Massively OP, leveling zones · EQ2i, Experience and Vitality Potion · Producer's Letter, Sep 2026
EQ2 Travel Guide: Getting Around Norrath
Travel in EverQuest II is spread across bells, spires, druid rings, boats and recall spells, and nothing in game explains how they fit together. Learn the five below and you can reach almost anywhere. Subscribers also get Fast Travel, which opens nearly all of it from one map.
The ways to travel
| Method | Where you find it | Where it takes you |
|---|---|---|
| World Bell (Globe of Swift Travel) | At the docks of most cities and zones. Cities without a port have one in a central spot, such as near the bank in Kelethin. | About 30 zones across Norrath: the home cities, Antonica, The Commonlands, Butcherblock, Sinking Sands, Kylong Plains, The Great Divide, Cobalt Scar, Tranquil Sea and more. You won't see the enemy alignment's cities. |
| Mariner's Bell | Docks and districts in Qeynos and Freeport, plus Antonica and The Commonlands | Short hops inside your city and to the low-level zones around it, such as Peat Bog, The Caves, The Sprawl and The Ruins. |
| Wizard spire (Ulteran spire) | Tall stone spires in many outdoor zones, such as Antonica, The Commonlands, Lavastorm, Nektulos Forest and Zek | Every other spire, including the sky zones of Kingdom of Sky (Tenebrous Tangle, Barren Sky, The Bonemire) and Sundered Frontier. Click the portal in the middle. |
| Druid ring | Rings of standing stones in many outdoor zones, such as Antonica, Butcherblock, Greater Faydark, Steamfont, Sinking Sands and Kylong Plains | Every other druid ring. Click the bush in the middle. All destinations are open from level 1, with no need to visit each ring first. |
| Boats | Docks | The Shattered Lands to Faydwer and Kunark. An airship serves the Moors of Ykesha. |
| Rides inside a zone | Stables, griffon towers, carpets, teleport pads | Horses and griffons in the old world, magic carpets in Sinking Sands, sokokar in Kunark, balloons in the Moors of Ykesha, and teleport pads in Neriak, Kelethin and Gorowyn. |
| Call to Home | An ability in your Knowledge book (K) | Back to your home city. It has a 10-second cast. Put it on a hotbar. |
Velious: a World Bell goes straight to The Great Divide and Cobalt Scar. For Vesspyr Isles, use the Dragon Ring in The Great Divide, or any druid ring once you've finished the Chains of Eternity signature line. Obol Plains isn't on the World Bell, so use Fast Travel, a wizard spire or a druid ring.
Getting around as a new player
- Press
Mfor the map. Bells, spires and druid rings are marked on it, so you can see the nearest one. - Head to the docks for a World Bell. It's the main long-distance hop, and most starting cities have one.
- Look for a spire or druid ring in outdoor zones. Between bells, spires and rings you can cross the world in two or three hops.
- Put Call to Home on a hotbar. When you're done somewhere, it takes you back to your city, where the bells are.
- Join a guild with a hall. A good guild hall has a bell, a spire and a druid portal side by side, and becomes your travel hub (see Guilds).
Fast Travel for subscribers, and the pon macro
Fast Travel lets All Access members jump to any spire, druid ring, travel globe or dock in the game for free, from anywhere you can open your map. There's no cooldown, and using it doesn't start the timer on Call to Home. It isn't available on Time-Locked Expansion servers.
- Open your map with
M. - Click the Fast Travel icon at the top left of the map.
- Pick a region, click the travel point you want, and confirm. You zone straight there.
The pon macro. Most players skip the map and put Fast Travel on a hotbar button with this command:
/smp pon pon_teleport
- Right-click an empty hotbar slot and choose Create Macro.
- Paste
/smp pon pon_teleportinto the first line, give it a name and pick an icon. - Click the button any time to open the Fast Travel map.
The command opens the Fast Travel map; it doesn't take a destination. Destinations include Tranquil Sea, and newer areas such as Splendor Sky Aerie appear once you meet their requirements.
Fast Travel alone saves new players hours a week, and it comes with the rest of the All Access membership perks. Buy membership on the Daybreak site or in game from the Marketplace. Without it, use bells, spires, druid rings and a guild hall instead.
Class ports and other shortcuts
- Druids (Furies and Wardens) can open a portal to any druid ring for the whole group with Circle of Growth, sold by Portals Trainers.
- Wizards and Warlocks can port the group to the spires. Ask one in your guild before a long trip.
- Call of the Veteran, a veteran reward from
/claim, teleports you to a group member, or summons one to you. It has a 1-hour recast and can't be used in combat. - Dhalgar's Last Call teleports you to a tavern of your choice, a second recall point on top of Call to Home. It has a 10-second cast and a 1-hour recast, and comes from the Banners of Thalumbra collection (turn in the 13 banners from the Terrors of Thalumbra overland collections). To choose your tavern, talk to a bartender and pick the second option. The Stein of the Alebrewer works the same way. It's a rare drop after Gnorbert's quests at the D.I.R.T.Y. Dig in Tranquil Sea /waypoint 1120, 31, 1122: D.I.R.T.Y. Work, D.I.R.T.Y. Business and D.I.R.T.Y. News. With both, you can bind to two different bartenders.
- Guild halls bundle bells, spires, druid portals and portals to members' houses in one room (see Guilds).
- Mounts make the walking faster, and later ones leap, glide and fly (see Mounts).
Still being confirmed: the Call to Home recast, the exact name of the wizard group port, and whether non-members can pay per use for Fast Travel.
Sources: EQ2i, Fast Travel · EQ2i, Slash Commands · EQ2i, Globe of Swift Travel · EQ2i, Mariner's Bell · EQ2i, Ulteran Spires · EQ2i, Druid Rings · EQ2i, Travel in Norrath · ZAM, Travel · EQ2 Update Notes, Dec 5, 2023
EQ2 Races and Classes Guide
EverQuest II has 22 playable races and 26 classes. Your race sets your look and a few small perks. Your class decides how you play. Classes are grouped into four archetypes: Fighters tank, Priests heal, Mages cast spells, and Scouts deal melee or ranged damage and support the group. Every class can solo with a mercenary (Section 2), so pick the one that sounds fun to play.
The 22 races
Your race sets your look, your starting language and two kinds of perks:
- Innate abilities come automatically at level 1: a harvesting or crafting bonus for some races, a movement perk, a vision type and one signature ability. They're listed below.
- Racial traditions are passive bonuses you pick yourself, one every 10 levels, in the Character Development section of your Achievements window (
L). Choices include stats, combat skills, food and potion duration, and crafting bonuses such as +5 to one tradeskill. An Advancement Counsel NPC can reset them.
Racial perks are small next to your class, gear and mercenary, so choose the race you like the look and story of.
| Race | Who they are | Harvesting or crafting | Movement | Signature perk |
|---|---|---|---|---|
| Aerakyn | Dragon-kin | None | Featherfall; Wing Beat speed boost. Wings grow with level: glide, then fly at 85 | Pyrebreath Bulwark: cures and wards against elemental damage |
| Arasai | Winged fae of shadow | None | Glide from any height, no falling damage; Wind Walker speed boost in combat | Ultravision |
| Barbarian | Northern humans | None | +5% run speed; cheaper, faster Sprint | Impenetrable Will: immune to stuns briefly |
| Dark Elf | Teir'Dal | None | +5% run speed; slow fall | Traverse Shadow: teleport to a group member out of combat |
| Dwarf | Stout miners | Mining Expertise: mine faster | +5% run speed out of combat | Disarm Trap; Ultravision |
| Erudite | Scholarly humans | None | Slow fall; breathe underwater | Ulteran Scholar: teleport to a group member out of combat |
| Fae | Winged forest folk | None | Glide from any height, no falling damage; Wind Walker speed boost in combat | Infravision |
| Freeblood | Vampires | None | None listed | Shadow Walk: teleport to a group member out of combat |
| Froglok | Frog folk | None | Breathe underwater; Hydromotion: walk and jump underwater | Faster health regeneration |
| Gnome | Tinkerers | Clockwork Expertise: +10 Tinkering, cheaper Tinkering power | None | Tinkered Field Repair: repair a target's gear anywhere; Disarm Trap |
| Half Elf | Human and elf | Elven Heritage: forest and gather faster | None | Tracking; drinks last longer |
| Halfling | Small and quick | Food lasts 25% longer | None | Pick Pocket; Tracking |
| High Elf | Koada'Dal | Cheaper Transmuting reaction arts | Slow fall | Interdimensional Portal: teleport to a group member out of combat |
| Human | Adaptable | Multitalented: all harvesting a little faster | None | Urban Sprawl: 10 minutes off your call-to-city recast |
| Iksar | Lizard folk | None | Breathe underwater; safe fall | Health regeneration out of combat |
| Kerra | Cat folk | None | Safe fall; Feral Rage speed boost in combat | Tracking |
| Ogre | Huge brawlers | Rock Thrower: mine faster | None | Impenetrable Will: immune to stuns briefly; Commanding Presence: grow larger |
| Ratonga | Rat folk | None | +5% run speed | Rob: steal from humanoid enemies; Disarm Trap |
| Sarnak | Draconic warriors | Hastened Gathering: harvest faster | +5% run speed; Hunter's Fury speed boost in combat | Aquavision |
| Troll | Hardy regenerators | Crafted food lasts 25% longer | None | Ignore Terror: immune to fear briefly; faster health regeneration |
| Vah Shir | Cat folk of Luclin | None | Lion form with +10% speed; Pounce: leap and knock down | Detect Weakness |
| Wood Elf | Feir'Dal | Keeper of the Forest: foraging. Gather and forest faster | +5% run speed | Tracking |
- Harvesters: Wood Elf, Half Elf, Human and Sarnak harvest plants and wood faster. Dwarves and Ogres mine faster. Gnomes are the natural tinkerers.
- Getting around: Fae, Arasai and Aerakyn glide and never take falling damage. Erudites, Frogloks and Iksar breathe underwater. Kerra, Sarnak, Fae and Arasai have speed boosts they can use in combat.
- Premium races: Freeblood and Aerakyn are sold separately on the Marketplace. Vah Shir came with Reign of Shadows.
All 26 classes
| Archetype | Class | Subclass | Plays like |
|---|---|---|---|
| Fighter | Warrior | Guardian | Main tank with the strongest defenses and group protection. |
| Warrior | Berserker | Tank that trades some defense for heavy area damage. | |
| Crusader | Paladin | Tank with heals and holy damage. Good-aligned. | |
| Crusader | Shadowknight | Tank that heals itself by draining enemies. Evil-aligned and a strong soloer. | |
| Brawler | Monk | Avoidance tank that dodges hits instead of soaking them. | |
| Brawler | Bruiser | Avoidance tank with more damage. | |
| Priest | Cleric | Templar | Healer focused on big direct heals and resurrection. |
| Cleric | Inquisitor | Healer with more damage and debuffs. | |
| Druid | Warden | Healer built on heals over time and group regeneration. | |
| Druid | Fury | Healer with strong damage spells and heals over time. | |
| Shaman | Mystic | Healer that prevents damage with wards and buffs. | |
| Shaman | Defiler | Ward healer with heavy debuffs. | |
| Shaper | Channeler | Healer who fights alongside a summoned spirit pet. | |
| Mage | Sorcerer | Wizard | Pure damage caster with fire and ice. |
| Sorcerer | Warlock | Damage caster with strong area spells and disease. | |
| Summoner | Conjuror | Pet class with earth and air elementals. | |
| Summoner | Necromancer | Pet class with undead minions and life drains. One of the easiest classes to solo. | |
| Enchanter | Illusionist | Support caster with buffs, crowd control and illusions. | |
| Enchanter | Coercer | Support caster with mind control and power regeneration for the group. | |
| Scout | Bard | Troubador | Group support that boosts casters and the whole group. |
| Bard | Dirge | Group support that boosts melee and the whole group. | |
| Rogue | Swashbuckler | Fast melee damage with flair. | |
| Rogue | Brigand | Melee damage with strong debuffs on enemies. | |
| Predator | Ranger | Ranged damage with bows. | |
| Predator | Assassin | Burst damage from stealth. | |
| Animalist | Beastlord | Melee fighter paired with an animal companion (a warder). |
Choosing your first class
- Easiest to solo: pet classes (Necromancer, Conjuror) and self-healing tanks (Shadowknight, Paladin). They survive mistakes, which makes them friendly for learning the game.
- Always wanted in groups: tanks and healers. If you enjoy keeping others alive or leading the fight, you'll never wait long for a group.
- Harder to learn: bards and enchanters have many buffs and utility spells to manage. They're very rewarding, but best as a second class.
- Try before you commit: a new character can reach about level 20 in one session by exploring the Plane of Magic (see Shortcuts in Section 1).
Alignment, races and premium classes
- Alignment: most classes are neutral and can be good or evil. A few are tied to one side, such as the Paladin (good) and the Shadowknight (evil), and the character creator only offers them to matching characters. Some race and class combinations aren't allowed.
- Premium classes: the Beastlord and the Channeler, and the Freeblood and Aerakyn races, are sold separately on the Marketplace and aren't included in expansion editions.
- Coming soon, Personas: the Descent to Val'Zyroth expansion adds Personas, which let your existing character level a completely different class from scratch, without making a new character.
The best class guides come from your class community. Ask in your guild, check the class forums on the official EQ2 forums, or find a top player of your class on your server (see AA Trees, Section 9).
Celestial Spell Prioritization by Class
Celestial is the highest spell quality, and upgrading every spell at once isn't realistic. Upgrade your spells to Celestial in this order, first to last, so each upgrade gives you the biggest gain for your class.
Courtesy of Fizz, from Fizz's Rage of Cthurath spreadsheet, "Which Celestial First" tab. Thank you, Fizz!
| Class | Upgrade to Celestial in this order |
|---|---|
| Assassin | Assassinate, Necrotic Blade, Gut, Tracing Wound, Death Blow, Murderous Design |
| Berserker | Dismember, Overwhelming Force, Frenzy, Warcry |
| Brigand | Thieves' Guild |
| Channeler | Forceful Channeling, Barrage, Vector of Life, Distracting Shot, Marisha's |
| Coercer | Foretold Prophecy, Puppetmaster, Cannibalize Thoughts, Brain Shock, Mind's Eye |
| Conjurer | Scout pet, Consuming Inferno, Vampire Bats, Winds of Velious |
| Defiler | Hex Ward, Spiritual Circle, Maelstrom, Maleficence, Harbinger |
| Dirge | Peal of Battle, Doleful Thrust, Darksong Blade, Scream of Death, Dead Calm |
| Fury | Lucidity, Natural Combustion |
| Guardian | Saving Grace, Disassociate Limbs, Guardian Sphere, Slam |
| Illusionist | Illusionary Mindstorm, Phantom Troupe, Synergism |
| Inquisitor | Touch of Resistance, Tenacity |
| Mystic | Mystical Hex Ward, Polar Fire, Ancestral Bolster |
| Necromancer | Scout pet, Vampire Bats, Boil Blood, Mage pet |
| Paladin | Holy Stampede, Ancient Wrath, Crusader's Judgement, Holy Strike, Divine Vengeance |
| Ranger | Shadebringer, Sniper Shot, Ranger's Blade, Stream of Arrows, Rear Shot. Note: Tracing Shot II does more damage than Tracing Shot III. |
| Shadowknight | Unholy Stampede, Siphon Strength, Crusader's Judgement, Shadow Coil, Harm Touch |
| Swashbuckler | Dastardly Plan, Vaunt, Lucky Gambit, Dashing Swathe, Flourishing Strike |
| Templar | Unswerving Hammer of Faith, Touch of Faith, Sanctuary, Devoted Resolve, Rapturous Strike |
| Troubadour | Jester's Cap, Mindful Melody, Discordant Verse, Tap Essence, Perfection of the Maestro |
| Wizard | Enhance: Ice Comet, Ice Comet, Immolation, Bond of Ro, Protoflame, Ice Spears |
Not listed yet: Beastlord, Bruiser, Monk, Warden and Warlock.
Racial perks come from the EQ2i Traditions page. A few exact amounts differ between sources, so check the tooltip in game. Class roles are a general summary. Alignment and premium-class rules come from older wiki pages, and a 2026 character creation update may have changed details. Check the character creator in game.
Sources: ZAM, Racial Traditions · MMORPG.com, Races of EQII · ZAM, Classes · EQ2i, Character Creation · Producer's Letter, Sep 2026 (Personas) · Massively OP, RoC editions · Steam, classes for new players · Inventory Full, Sep 2026
EQ2 Mercenary Guide
A mercenary is an NPC that takes a group slot and fights for you for a running fee. Even a free city merc carries a new character through the early levels. At the cap, a trained and geared merc matters more than its rarity, and every merc you own adds to a group-wide stat buff.
What you need
- To hire mercs, you need the Mercenaries feature. It came with Age of Discovery and is included in later expansion bundles.
- To train them and equip stat gear, you need Kunark Ascending. Training caps by expansion: rank 5 with Kunark Ascending, rank 10 with Planes of Prophecy, rank 20 with Chaos Descending.
- Hire anywhere. Since June 2026, signing a new mercenary contract offers to hire that merc anywhere right away. Older mercs that show as Restricted can still be unlocked from the Mercenary tab of your Character window (
C). The free Mercenary Unlock Scroll from the 2026 Celebration Crate covers one.
Rarity: what it changes
A merc copies a share of your stats based on its rarity. Rarity also sets how much it adds to the battalion buff and to Overseer missions.
| Rarity | Shares your stats | Battalion points per 5 ranks | Overseer success bonus |
|---|---|---|---|
| Treasured | 40% | 1 | +2% |
| Legendary | 50% | 2 | +3% |
| Fabled | 60% | 3 | +5% |
| Celestial | 80% | 4 | +10% |
The Overseer figures date from 2020 and haven't been confirmed for 2026. Check the bonus shown in the quest window before and after you assign a mercenary.
Training rank beats rarity. A rank 20 Treasured merc gives a bigger battalion contribution than a rank 5 Celestial one, and players regularly report that a fully trained, geared Treasured merc outperforms an untrained Fabled one. Start training the merc you already have today.
Training
Training is passive and counts down in real days, even while you're offline. Summon the merc, open its window (the blue square next to its name), start training, and come back when the timer ends. Rank 1→2 takes 3 days, and each rank after that adds 2 more days: rank 10→11 is 21 days, rank 19→20 is 39 days. Rank 1 to 20 is 399 days in total for one merc.
- Speed it up with training reductions. Overseer missions drop 15-day and 20-day reductions, and some tradeskill mission crates give 30-day ones. They apply to whichever merc is training, so use them on long ranks, not short ones.
- One merc trains at a time per character. Always keep something training.
The Mercenary Battalion buff
Each expansion season has a battalion buff. Every mercenary you own from that season's collection adds points for each 5 ranks it has trained, using the table above. The buff jumps at 20, 40, 60, 80 and 100 points.
- The season's expansion and research mercs, all trained to rank 20, reach 60 points.
- Getting to 100 takes extra mercs from the season's Marketplace crates, each trained in steps of 5.
- Because points come per 5 ranks, training several mercs to rank 5 or 10 is a cheap way to collect points before pushing one to 20.
Picking a merc
- Leveling: any city merc works. Elite mercs Kenny (Mystic, Nektulos Forest) and Matri Dut (Brigand, Stonebrunt Highlands) are free to find and well regarded.
- Returning players: check
/claimfor 10-year veteran mercs Lady Liae Croae (Paladin, Qeynos) and Lord Valkiss (Shadowknight, Freeport). - Endgame: pick the role your class lacks. Squishy classes want a tank or healer. Tanks and healers want damage or support.
- Healer and Dirge mercs can resurrect you.
Setup that works
- Solo with a tank merc: set follow, assist and protect to yourself. Send it in first with
/merc attack. - Healer merc in a group: follow the group healer, assist none, protect the tank.
- DPS merc: follow a DPS, assist the tank, protect none.
- Don't over-pull. Mercs have a Confidence meter. Swarm them and they cower, with healing and damage much weaker until the fight thins out.
Where to hire: examples
Walk up to a mercenary and hail it to hire. Once you've hired one, mercs from other cities also show up in your own city's Mercenary Den. Elite mercs roam their zone and disappear for a while after someone hires them.
| Mercenary | Role (class) | Where | Waypoint |
|---|---|---|---|
| City mercs, cheap and good for leveling | |||
| Jennis Proudhilt | Tank (Paladin) | Outside Fish's Alehouse, Qeynos Harbor | /waypoint 816, -23, 67 |
| Bdorn Alehammer | Healer (Templar) | Inside Fish's Alehouse, Qeynos Harbor | /waypoint 804, -24, 62 |
| Firus Scorchtouch | Caster DPS (Wizard) | Inside Fish's Alehouse, Qeynos Harbor | /waypoint 803, -23, 69 |
| Brenin Stoutheart | Tank (Guardian) | Seafarer's Roost, East Freeport | /waypoint -220, -55, -3 |
| Stamper Jeralf | Healer (Inquisitor) | Seafarer's Roost, East Freeport | /waypoint -237, -55, 14 |
| Bellut Shortsong | Support (Dirge) | Behind Seafarer's Roost, East Freeport | /waypoint -252, -55, -13 |
| Nevis Yewkus | Healer (Mystic) | Coldwind Hall, New Halas | /waypoint 92, 154, -175 |
| Keyrin Curetouch | Healer (Warden) | Jysolin's Pub, Kelethin | /waypoint 197, 108, 349 |
| Denva Loogei | Tank (Berserker) | Gorowyn | /waypoint 2623, 66, 1167 |
| Vittia Direshadow | Tank (Shadowknight) | Neriak, near the Darklight Wood entrance | /waypoint -9, 18, -35 |
| Elite mercs, which roam, so search the zone | |||
| Kenny | Healer (Mystic) | Nektulos Forest | Roams |
| Matri Dut | Melee DPS (Brigand) | The Stonebrunt Highlands | Roams |
| Perrin | Healer (Fury) | The Withered Lands. You must speak Druzaic to hire. | Roams |
| Unlockable mercs, earned through quests or drops | |||
| Laborine Construct | Monk | Lyceum of the Recondite, Skyshrine. Needs To Speak as a Dragon, 10,000 Claws of Veeshan faction and the key from Revelations in the Temple. | /waypoint 351, 0, 41 |
| Zelbie Whackya | Tank (Paladin) | South Dshinn. Examine his token from an Altar of Malice instance. | /waypoint -717, 13, 238 |
| Zhugrus Blightstaff | Healer (Inquisitor) | Zek, the Scourge Wastes (Solo). Reward for the Exploring the Scourge Wastes achievement. | /waypoint -216, -26, -617 |
Accounts that have reached the 10-year veteran reward can claim a mercenary token. Type /claim, take the reward, then examine the token in your bags to unlock the merc.
- Lady Liae Croae, a Paladin tank, is recruited in the Mercenary Den in Qeynos: the basement of Fish's Alehouse and Inn /waypoint 816, -23, 67.
- Lord Valkiss, a Shadowknight tank, is recruited in the Mercenary Den in Freeport, under the Seafarer's Roost /waypoint -243, -66, -10.
Both are strong leveling tanks. Expansion editions add more claimable mercs: Rage of Cthurath's Collector's edition included Gruff Gobatilly, and Premium included Elba Sharptail.
Gear slots unlock with rank
Rank 1 opens head, chest and 2 accolades. Forearms open at 2, shoulders at 4, hands at 6, legs at 8, feet at 10. Odd ranks 3 through 9 each add an accolade, rank 10 adds one, and every second rank from 12 to 20 adds another. Mercs wear regular armor and unlimited relics as well as MERC-ONLY items.
Commands
/merc attack /merc backoff /merc ranged /merc melee /merc preserve_self /merc preserve_master /merc suspend /merc resume /togglemerc /cl_ignore_merc_chatter true
Suspending has a 1-minute timer before you can resume. A merc that dies becomes suspended, and each resume charges upkeep again.
- Season 9 crates (released Aug 4, 2026) give one random merc each. Celestial results: Lysander Mistmoore, High Arcanist Faxalim, Kavuri, Grassblade. They leave for the Vault eventually, so decide while they're on sale.
- Crates are heirloom until unpacked, and the tokens inside are no-trade. Open a crate only on the character who will use the merc. Unpacking a 3-pack on the wrong character locks all three to it.
- Sell duplicates for status to Sneerio Backlash in the Rogues Gallery /waypoint -5, -25, -19. Reach the Gallery through the Mercenary Den: in Qeynos, the basement of Fish's Alehouse and Inn in Qeynos Harbor /waypoint 816, -23, 67; in Freeport, under the Seafarer's Roost in East Freeport /waypoint -243, -66, -10, then the Gallery door /waypoint -239, -273, -11.
- Try in-game first. The Fam'lira vendor sells Rage of Cthurath mercs for platinum plus status, from the Treasured Fleck'kan (250p and 3.5M status) to the Celestial Anafracia D'in (1,250p and 35M status). You get a known merc instead of a random roll.
- Expansion editions: RoC Collector's included the Legendary merc Gruff Gobatilly. Premium added the Celestial Elba Sharptail. If you're upgrading to the new expansion anyway, compare its editions before buying crates.
Sources: EQ2i, Mercenaries · EQ2i, Mercenary Guide · EQ2i, Mercenary Battalion · EQ2Sage, RoC battalion thresholds · Season 9 Mercenary Crates · EQ2 news, June 2026 (hire anywhere) · EQ2i, Fam'lira · EQ2i, Mercenary Crates · Inventory Full, mercs and Overseer
EQ2 Tradeskill Guide
Crafting has its own level, separate from your adventure level, with the same cap of 135. Even if you never sell a thing, the crafting questlines are worth doing. They give flying in most recent expansions, a pack pony that harvests for you while you're logged off, a 1.5-second harvest buff, mounts, mercenaries, familiars and crafting gear. This tab lists the quests that give each reward, so you know which ones not to miss.
Choosing a craft
Every crafter starts as an Artisan. You choose an archetype at level 10 and your final class at level 20, by speaking to a crafting trainer at levels 9 and 19.
| Archetype | Class | Makes |
|---|---|---|
| Craftsman | Carpenter | Furniture, strongboxes, repair kits |
| Provisioner | Food and drink | |
| Woodworker | Bows, arrows, thrown weapons, wooden shields, staves, totems | |
| Outfitter | Weaponsmith | Metal weapons |
| Armorer | Chain and plate armor, metal shields | |
| Tailor | Cloth and leather armor, bags, cloaks | |
| Scholar | Alchemist | Potions, poisons, fighter ability upgrades |
| Jeweler | Jewelry, scout ability upgrades | |
| Sage | Priest and mage spell upgrades |
Picking one: the Scholar classes make ability upgrades, so they're the most useful to yourself and your alts. Carpenter suits anyone who enjoys housing. Every reward on this tab is open to every crafting class, so you can't make a wrong choice for flying or perks.
Secondary trades
These stack on top of your crafting class. Every character can Transmute, which breaks gear into components. Tinkering makes gadgets such as parachutes, water-breathing devices and mechanical pets, and needs tradeskill 10. Adorning makes adornments from transmuted parts, and you must already be a crafter.
Training is easy now: you can learn Tinkering and Adorning from the trainers in any major city, including your own home city. You no longer need to hunt down a specific trainer in Butcherblock or Kelethin.
| City | NPC | Role | Waypoint |
|---|---|---|---|
| Qeynos (Capitol District) | Morly Tinswaddle | Tinkering trainer | /waypoint 276, -14, 63 |
| Myra Fizzleboom | Tinkering merchant | /waypoint 278, -13, 68 | |
| Maege Blackwing | Adorning trainer | /waypoint 660, -19, 236 | |
| Freeport (The City of Freeport) | Kybosh Clangsworthy | Tinkering trainer | /waypoint -96, -23, 107 |
| Ginny Boomsprocket | Tinkering merchant | /waypoint -92, -23, 106 | |
| Kell Glavitus | Adorning trainer | /waypoint -58, -38, 33 | |
| Lynda Chemroot | Adorning merchant | /waypoint -66, -38, 29 | |
| Londiar Inygad | Daily adorning, tinkering and transmuting tasks | /waypoint 24, -12, 93 |
For higher-level tinkering blueprints, these merchants are still useful:
| Blueprints | NPC | Zone | Waypoint |
|---|---|---|---|
| Tinkering skill 1–110 | Professor Ebenezer Cogsworth VI | Kelethin | /waypoint 421, 89, 241 |
| Tinkering skill 1–210 | Corianda Cogsworth | Butcherblock Mountains | /waypoint 680, 24, 576 |
| Tinkering skill 500+ | Thalnor | Maldura | /waypoint 47, 35, -164 |
Londiar Inygad, in the crafting area of each home city, gives daily tinkering, adorning and transmuting tasks that reset every 18 hours.
Leveling route, 1 to 135
| Levels | Method | Notes |
|---|---|---|
| 1–10 | Crafting tutorials | Run your city's tutorial quests in order, then pick an archetype. |
| 5+ | Raffik's Shipwrecked! line | One quest per crafting tier, from 5 to 100. Each gives an Artisan's Amalgamation recipe. Starts with mail from the Harbormaster at level 5 (details below). |
| 5+ | Qho's A Gathering Obsession | Starts the pack pony line (details below). |
| 15–130 | Writs | From the foremen in your city's crafting area, or a writ NPC in your guild hall. Work Orders are 12 combines with no timer. Rush Orders are 6 combines in 8½ minutes and pay more. The fastest grind through the middle levels. |
| 55 | Fallen Dynasty line | In the Village of Shin, Isle of Mara. Rewards a 36-slot harvest bag and a crafting success charm. |
| 80–135 | Expansion crafting lines | Each expansion has its own crafting signature line with big XP and rewards. See the expansion table below. |
| 95+ | Isle of Mara (Far Seas) | After Ship Out in Moors of Ykesha, take Far Seas Supply Division writs from the Priority Orders desk /waypoint -94, 3, 105. Mass Production makes these quick. |
The daily crafting missions are the backbone of crafter leveling. Each one gives a big chunk of tradeskill experience plus currency and research materials, and they reset every 18 hours. Do every daily you have unlocked each time you log in:
- Rage of Cthurath: the four Elemental missions (Air Quotes, Earth to Anyone, Fire in the Hole, Water Under the Bridge), unlocked by Additional Tasks. These take you from about 133 to 135.
- Scars of Destruction: dailies from Ledat in the Western Wastes /waypoint 75, 7, 659.
- Ballads of Zimara: the daily research mission (Sky Watcher Sodality faction and research materials).
- Renewal of Ro: D.I.R.T.Y. Jobs from Gnorbert, which also earn the currency for the Sparking Innovative Pouch.
- Visions of Vetrovia and earlier expansions: their crafting lines also unlock dailies.
- Your home city: daily adorning, tinkering and transmuting tasks from Londiar Inygad.
Check what's ready in your Journal (J) under Mission Timers.
Don't miss: the Pack Pony
The Artisan's Pack Pony harvests for you. Hail it and pick a harvest tier, and it gathers for about two hours of real time, even while you're logged off. It doesn't tell you when it's done, so check on it, and send it out again as soon as you empty its packs. It can't sell items or store anything.
You earn it through Qho Augren's A Gathering Obsession series: eight harvesting quests (one per tier), a final errand, then the quest that gives the pony, and later an upgrade. Qho lives in his pond in the Village of Shin on the Isle of Mara /waypoint -35, 11, -109. Any bell will take you to Mara. Your first harvest mails you a potion that points you to him. If Qho shows no quest feather for the next part, hail him again.
Part 1: A Gathering Obsession, Parts I to VIII and the Final Errand
| Quest | Tier | What to do |
|---|---|---|
| A Gathering Obsession | 1 (level 5+) | Harvest five each of severed elm, jumjum, black coffee bean, rawhide leather pelt, root, Baubbleshire cabbage, raw white tea leaf, frog leg and sunfish. You must harvest them yourself; bought items don't count. Frostfang Sea has every one of them. |
| Parts II to VIII | 2 to 8 | The same idea, one tier higher each time. Qho asks for a set of that tier's harvests. Gather them in any zone of the right level. |
| Final Errand | 8 | Bring one Tier 8 rare, a mantrap root, to Mei-Ling Ventur /waypoint 12, 14, -75 in the Village of Shin. Reward: Cloak of the Harvester, with a featherfall effect. |
Tips: crafters can gain up to a level of tradeskill experience per quest, so if your crafting XP bar is full, craft something before you turn in the next part. From tradeskill level 20 you can buy a Return to Mara stone (about 6 gold) from Koros Splinterlimb, at the bar opposite the South Sea tents on Mara, to teleport back after each harvesting run.
Part 2: The Return of a Gathering Obsession (gives the Pack Pony)
Needs: a level 90 crafter and the Final Errand done. You'll need 50 each of 12 Tier 9 harvests and about 5p 83g.
- Thurgadin: enter from the bell on the Thurgadin Harbor docks in the Great Divide, ride the elevator up and go left. Qho's mail arrives when you zone in. If it doesn't, delete his old mail and zone in again.
- Isle of Mara: talk to Qho /waypoint -35, 11, -109. He asks for 50 each of sumac, kejekan palmfruit, lapsang tea leaf, bamboo shoots, Marr cherries, caynar nuts, mottled pelts, amber, quicksilver clusters, titanium ore, giant octopus meat and seahorse roe. Harvest them in the Sundered Frontier and the Stonebrunt Highlands.
- Isle of Mara: turn them in, talk to his mother Lian Augren in the hut beside him, then hail Qho so he follows you.
- Great Divide: take the griffin from the Great Divide docks to the Icy Fingers station, pick a Windswept Frostflower on the ridge /waypoint -1300, -511, -2124, then hail Qho.
- Thurgadin: take Qho to Remembrance Park /waypoint 550, -288, 460 and hail him.
- Goahmari Village (Great Divide): griffin there if you have the route, or leave Thurgadin by the Dain's Last Stand exit /waypoint 673, -246, 56 and head to /waypoint 351, -15, 533. Harvest a Goahmari Herb at one of /waypoint 327, -15, 567, /waypoint 310, -15, 515 or /waypoint 287, -15, 505, then hail Qho.
- Thurgadin: buy a Thurgadin Souvenir Snowglobe (5p 83g 20s) from Merchant Hagus in the first room on the right inside Icewell Keep /waypoint 338, -292, 245, then hail Qho.
- Isle of Mara: take Qho home and hail Lian Augren. Reward: the Summon Artisan's Pack Pony spell in your Knowledge book. Drag it to a hotbar.
Needs: tradeskill 93 or higher, the Pack Pony from Part 2, and two Tears of Veeshan crafting quests: The Captain's Lament (from Captain Ethan in the Village of Shin, Isle of Mara /waypoint -50, -3, 92) and Fond Memories (in Obol Plains). Then report back to Captain Ethan. Without the pony, Qho won't appear in step 6.
- Obol Plains, Cardin Ward: speak to Steve Echgar /waypoint -300, 14, -15.
- Find a Wayward guard /waypoint -353, 11, -48, then the missing child Qho on top of the rock wall /waypoint -34, 81, 18.
- Harvest 20 fresh lychees and mangosteens from Astral Shrubs in Obol Plains and bring them to Qho.
- Talk to Steve Echgar in town again, then to Qho by the tourbillion /waypoint -680, 1, 70.
- Eidolon Jungle: follow Qho through the tourbillion. Talk to him by the tourbillion /waypoint -2454, 207, 618, near the Temple of the Faceless entrance /waypoint -2162, 222, 767, then near Gulthga /waypoint -1375, 217, 593.
- Click the small tree to keep Qho quiet /waypoint -1332, 218, 570, then talk to him near Gulthga again.
- Talk to Qho at /waypoint -444, -9, 555, then near the base camp /waypoint -67, 13, 160.
- Click the rift to The Feerrott and talk to Qho on the beach /waypoint 109, -7, -86.
- Isle of Mara: talk to Qho in his pond in the Village of Shin /waypoint -33, 10, -112.
- Obol Plains: return to Steve Echgar in Cardin Ward.
Rewards: the Artisan's Fully Trained Pack Pony, which upgrades your existing pony so it brings back rares and holiday harvests. You also get Far Seas Trading Company tokens, a house tree, and Qho becomes a hireable mercenary near the east waterfall on Mara.
Later crafting lines add more to the pony: A Stitch in Time, Part III (Planes of Prophecy) adds Autonomous Harvesting and a Ceffyl appearance, and the Chaos Descending and Blood of Luclin finales add new appearances and let it bring back newer rares.
Don't miss: the Gathering Goblin and the 1.5-second harvest
Summon Artisan's Gathering Goblin is a Tradeskill Prestige ability (Refining tree, after 3 ranks of Seasoned Harvesting). Prestige points come from tradeskill levels 90 to 95. You send the goblin to a tier for at least two hours and it can bring back rares. Its recast drops from 12 hours to instant at rank 5.
The Growf questline in the Kunark Ascending zone Obulus Frontier lets you trade that goblin for something better. Speak to Growf in Twark /waypoint 78, -171, -679. You need to speak Goblish.
- Guardian of Growf, Blessing of Growf, Protector of Growf, Seeds of Growf and The Plan of Growf give faction only. Finishing the Visions of Vetrovia crafting line also opens The Plan of Growf.
- Tree of Growf asks you to type your name to confirm, then permanently frees your goblin. In exchange, your goblin ability becomes a buff that cuts the cast time of all harvesting to 1.5 seconds. The buff lasts until you die, so recast it after a death. Glibnox's firepit is at /waypoint 134, -163, -770.
- Budding Progress, Home Sickness and The Gardening Goblin each have a 23-hour wait. You'll visit the Nye'Caelona water /waypoint -625, -90, -372 and a splintered Luclin stone on the shore /waypoint 390, -229, -269.
Final rewards: an Obulus Frontier Garden for your house (one Kunark Ascending rare every 23 hours, plus a bag of newer common harvests), collection pieces toward a 64-slot Gardener's backpack, and the Gardening Goblin mercenary (brigand or fury).
Raffik's Shipwrecked! line (TS 5 to 100)
- One quest per tier. Each gives an Artisan's Amalgamation recipe.
- Start at level 5 with mail from the Harbormaster. If you deleted it, see Jerol by the mailbox on the Isle of Mara.
- Level 50 is in New Halas /waypoint 92, 153, -174.
- Level 100, On a Boat: Raffik on his boat at the Mara docks sends you to harvest two wild flameflowers in Veiled Thessk, Vesspyr Isles. Reward: the Brew of Readiness recipe, and an hour later Raffik becomes a hireable mercenary.
- Level 100, Pirates! (needs Kunark Ascending): bring Raffik as your active mercenary to the Obulus Frontier beach /waypoint -329, -241, -888. Reward: Piratical Poisons, 12 poison recipes.
- Afterward, Raffika on the Mara docks gives one amalgamation quest per expansion, one expansion behind the current one.
Tradeskill Prestige: Mass Production and stations
- Mass Production lets you craft 5, 10, 25, 50 or 100 of an item at once. It's the end ability of a Prestige tree and takes 15 points in that tree. It's the biggest time-saver in crafting.
- Summon Crafting Stations puts down stations for 10 minutes anywhere. Its recast drops from 12 hours to instant with ranks.
- Other Prestige trees add Salvage, Refining and Experimentation bonuses.
Expansion crafting lines: what each one gives
Rewards in bold are the ones people most regret missing.
| Expansion | Level | Start | Quest → reward |
|---|---|---|---|
| Sentinel's Fate | 80 | Felice Adae, Great Spire Island, Sundered Frontier /waypoint 2081, -234, 2642 | Shadows of the Betrayed (mailed 7 days after the line) → a class crafting tool. Artisan's Escape arrives 2 weeks later. |
| Destiny of Velious | 85–90 | Mira, Great Divide /waypoint -1357, -533, -2160. Gryphon line: Aggi Stonefist, Velium Keg, Thurgadin /waypoint 698, -312, 361 | Fina's Retreat line → Othmir Shell Armor. Gryphon line → five care quests, one every 18 hours → Frost or Boreal Gryphon flying mount (needs TS 85). The Return of a Gathering Obsession → Pack Pony. |
| Tears of Veeshan | 93 | Captain Ethan, Village of Shin, Isle of Mara /waypoint -50, -3, 92 | The Captain's Lament → Armlet of Ethernere (crafting stats), an advanced recipe book, a Mara-to-Obol teleport. Opens the pony upgrade. |
| Altar of Malice | 95 | Mail from Captain Ethan Darani, then a Far Seas worker on the Tranquil Sea dock | Return to Refuge → Mark of the Far Seas (tradeskill XP), flying near the tower, dailies from Skrit /waypoint 1224, 17, 1263. D.I.R.T.Y. Business → Shissar Ritual Brazier. |
| Terrors of Thalumbra | 100 | Captain Ethan Dariani, the bar on the Isle of Mara. Needs a flying mount. Dror /waypoint -231, 214, -191 | Stranger in Distress → Brytthel's Signet Ring. Containing the Stone → Empowered Censer of Containment (crafting buffs, summons a fuel vendor). For Your Eyes Only → Tinkersmith eyepiece. |
| Kunark Ascending | 100 | Mail from Brytthel in Maldura. Growf in Twark /waypoint 78, -171, -679 | Search and Rescue → Twark totem. Crafting Epic 2.0 → Cloak of the Grandmaster for your class and the Brightfire, Essence of Arcanna'se mount (adventure and crafting stats). Growf line → 1.5-second harvest buff, garden, Gardening Goblin merc. |
| Planes of Prophecy | 100–110 | Druzzil Ro, Plane of Magic /waypoint -765, 344, 1093 | A Stitch in Time, Part III → Pack Pony: Autonomous Harvesting. Part V → Gaggelu Pearwood familiar, Artisan's Harvest Stash (extra bag for harvests and fuel), choice of Celestial Spellshard or Foundation. |
| Chaos Descending | 110 | Ghida Borrell, Smiths' Gallery, Myrist /waypoint 660, 412, 59 | 24 quests, 48,000 status each. The Scrivener's Tale → Planar Adventures (summons a fuel merchant) and Pack Snail appearance. Then Mischief Managed from Whilhelm Nam'Terin, Cobalt Scar /waypoint 3702, -1017, 1674 → Mischievous Beasty familiar and public researchers. |
| Blood of Luclin | 110–120 | Taith McJarun, Kylong Plains /waypoint 1990, 480, -864. Prelude: Head Scholar Nabihan, Vigilant Sanctum | Message in a Shadowed Bottle III → flying on Luclin, Shadowed Staff of Luclin (shadowed rares), pony brings Luclin rares, Veilwalker's mount gear recipes, a recipe book. Prelude Carving a Legacy → crafting and harvesting belt. |
| Reign of Shadows | 120 | Hulda Flintbraid, the Nexus, Fordel Midst /waypoint 355, -36, 717 | Flying unlocks zone by zone: Savage Weald after Tiptoe, Shadeweaver after Grandiose, all zones after the finale. Dark Side of the Dark Side → Nuniun Wolfbane mercenary, Sacred Manta, many house items. Research missions → Recuso Reconnaissance Helmet (big rare-harvest boost). |
| Visions of Vetrovia | 120 | Representative Mairen, Svarni Expanse /waypoint 640, 7, 529 (mail from Ethan Darani) | Quest 2, Different Tastes → flying in Svarni Expanse. Quest 6, Say Cheese → flying in Karuupa Jungle. Quest 10 → Orita Skyquaker mount, Renfry's Basement Bauble, dailies. |
| Renewal of Ro | 125 | Jaranna Thistlemoon, the bar on the Mara docks /waypoint -81, -2, 104. Bairam /waypoint 149, -60, 583 | Sandstone Setup → choice of desert crafting station and 3 researchers. Flying: finish 15 research missions (3-hour timers) or the adventure line. Takish Delight → D.I.R.T.Y. Jobs dailies → Sparking Innovative Pouch (best confirmed crafting item, below). |
| Ballads of Zimara | 125–130 | Orren, Whisperwind Isle, The Barren Sky /waypoint -540, -64, -428 | W.H.O.O.? → safe-harvest form. Width of the Breadth → Crafty Hooluk plushie. Aetheric Safety → Scrubscale crafting mount, W.H.O.O. Ultimate. Flying opens in each zone as you finish its stage. Researcher Uutecka /waypoint 328, 286, 966. |
| Scars of Destruction | 130 | Ameela Ziad, Sodden Archipelago /waypoint 29, 5, 360. Needs the Ballads of Zimara line done. | W.H.A.T.? → Crafter's Makeshift Shield. Runechase (Raffik, Western Wastes /waypoint 76, 7, 660) → flying in Sodden Archipelago and Western Wastes, W.H.A.T. Ultimate, Makeshift Helmet, Petamorph Wand, dailies from Ledat /waypoint 75, 7, 659. You need Port Woe faction. |
| Rage of Cthurath | 130–135 | Flamebearer Denat, Antonica /waypoint -2081, 4, 153 | Finale Additional Tasks → flying in all three zones, Eddie the Eyeblight familiar, advanced recipe books. Full walkthrough below. |
Rage of Cthurath: Destination Unknown walkthrough
Requires tradeskill 130. Bring about 300 Formless Candles, 21 Formless Coal and 130 Formless Kindling, plus the rares Blighted Ore, two Flowfall Vines, Tiama Wood and Zobboz Gem. Nearly all water in this expansion burns you, and water breathing doesn't help. The first quest also grants access to the expansion, so a crafter can open the Void for an adventurer alt.
| # | Quest | Start and key steps | Reward |
|---|---|---|---|
| 1 | Stabilization | Flamebearer Denat, in the zone Antonica /waypoint -2081, 4, 153, beside the violent rift, also in Antonica /waypoint -2077, 3, 108. The Gerion: Ark of Ascension instance has no crafting bench or fuel, so bring your own. | Status, platinum, access to Yon Gorroth |
| 2 | Gone Gorroth | Denat in Yon Gorroth /waypoint 546, 85, -642. Examine six wards around Darou Village. | Status, platinum. Unlocks the mount gear recipe book (Section 5). |
| 3 | Restraint | Anefa /waypoint 544, 95, -679. Gather 12 Tenacious Rothweed, then craft at the nook /waypoint 498, 83, -650. | W.H.E.R.E. V1 |
| 4 | Dinnertime Stories | Anefa, then Davrak /waypoint 490, 81, -567. Cook three sets of five Darou dishes, then research the Darou Badge of Trust with Researcher Fouran /waypoint 509, 82, -654. | Status, platinum |
| 5 | Kith and Kin | Denat. Make five Kith's Meaty Treats and feed Kith /waypoint 464, 81, -573. | Kith teleport around Yon Gorroth |
| 6 | Mistaken Identity | Graz'lam, Oogothl Sprawl /waypoint 131, 65, -480. Banquet crates /waypoint 144, 65, -512, then Varig's Forge /waypoint 169, 77, -160. Have 11 free bag slots. | W.H.E.R.E. V2 |
| 7 | Stealthy Sneaking | Denat /waypoint 169, 76, -164. Four runes: Ver'Bohten /waypoint -754, 144, 361, the Necropolis /waypoint 597, 173, -657, Vital Terrace /waypoint -40, 68, -437, Zon Zobboz /waypoint -424, 79, 45. Harvest 100 non-food nodes. | Status, platinum |
| 8 | Additional Tasks | Denat, then Flamebearer Maslama in The Unknown /waypoint -892, -51, 1005. Collect four relics, craft Ritual Prep Powder (uses the four rares), then W.H.E.R.E. V3. | Eddie the Eyeblight familiar, one advanced recipe book (the other two from Assistant Flamebearer Silverpot at TS 135), flying in Yon Gorroth and Oogothl Sprawl. Flying in The Unknown needs TS 135, then zone out and back in. |
Researching the Darou Badge of Trust costs one Flowfall Vines and 10 platinum and takes about 7 days. Researcher Fouran offers three 3-hour missions (Requisition: Darou Delight, Grasslands Leather Vest and Oogothl Onyx Lock Mechanism) that each cut 8 hours off the wait. Missions reset server-wide every 3 hours, so you can do one just before a reset and another just after. Once one character on your account finishes the line, your alts get 16 hours off per mission.
After the line, four daily Elemental missions (Air Quotes, Earth to Anyone, Fire in the Hole and Water Under the Bridge) carry you from about 133 to 135. They reset every 18 hours; check Journal (J), then Mission Timers. Travel obelisks: Yon Gorroth /waypoint -643, -1, 448, Oogothl Sprawl /waypoint 134, 65, -514, The Unknown /waypoint -847, -47, 1009.
Crafting gear
| Item | What it does | How to get it |
|---|---|---|
| Sparking Innovative Pouch (ranged slot) | +5 crafting skills, +15 harvesting, +15 adorning, tinkering and transmuting, +5 progress, +2.5% rare harvest chance, +5 durability. The best current crafting item we could confirm. | Renewal of Ro. Buy from Milicent Boomfligger with D.I.R.T.Y. D.O.G.G. currency from the D.I.R.T.Y. Jobs dailies. She's in Buried Takish'Hiz: Empire of Antiquity, Artisan's Ancilla /waypoint 120, 31, 13. Gnorbert gives the dailies /waypoint 138, 31, -3. |
| Cloak, then Mantle, of the Grandmaster | Class crafting cloak | Kunark Ascending crafting Epic 2.0. The Mantle upgrade comes from Scribbleclaw in Twark /waypoint 77, -165, -722 for 30 Sovereign of Rile, 50,000 status and 500p (needs All Access). |
| Master craftsman cloak and Earring of the Solstice | The earring shows red shinies | The Proof in the Pudding, the level 80 crafting epic. |
| Class crafting tool | For example, Kaltuk's Armoring Tongs | Sentinel's Fate, Shadows of the Betrayed. |
| Armlet of Ethernere | Crafting stats | Tears of Veeshan, The Captain's Lament. |
| Recuso Specialized Reconnaissance Helmet | Large boost to rare harvest chance | Recuso Field Vouchers from Reign of Shadows research missions. |
| Othmir Shell Armor | Upgrade to the Artisan's Tunic | Destiny of Velious, Fina's Retreat line. |
| Level 110 crafting and harvesting belt | Crafting and harvest stats | Blood of Luclin prelude, Carving a Legacy. |
Apprentices and researchers
- Apprentices research new recipes for you over time. Hire them in Qeynos on the first floor of the Ironforge Exchange /waypoint 340, 0, -95, or in West Freeport outside the Coalition of Tradesfolke /waypoint 49, -18, 87. Coach yours once every 18 hours to cut 4 hours from its research.
- Public researchers are shared by everyone on the server. You'll find them in the Anchorage (Chaos Descending) and in the Renewal of Ro, Ballads of Zimara and Rage of Cthurath hubs.
- House crafting stations include the Renewal of Ro desert stations, Tock's Tinkered Tinkerstation (from Mischief Managed) and the Forge of Brell (Terrors of Thalumbra collection).
Harvesting and storage
- Get the 1.5-second harvest buff from the Growf line above. It's the biggest harvesting upgrade in the game.
- Keep your pack pony and gathering goblin working every time you log in.
- Fuel is sold by crafting vendors. The Terrors of Thalumbra censer and the Chaos Descending Planar Adventures item can summon a fuel vendor anywhere.
- The Artisan's Harvest Stash (Planes of Prophecy) and the 36-slot Fallen Dynasty bag keep harvests out of your main bags. Guilds can also buy a Harvest Supply Depot that holds 1,000 stacks.
Maximize your harvests: rare and bountiful
Two harvesting stats decide how much you bring home. Rare harvest is your chance to pull a rare from a node. Bountiful harvest is your chance to get extra items from each pull. Both come from AA, gear, mount gear, familiars and potions, and they add together. Aim for over 100% rare, and 100% bountiful is the cap.
From the harvesting tab of Fizz's Rage of Cthurath spreadsheet.
The best gear: Buried Takish'Hiz contested
Most of the top harvesting gear (the Sparkling Innovative set) is sold by the merchant in the artisans' area of Buried Takish'Hiz. Finish its questline, then do the daily for currency: 3 per daily, or 6 for members. Each piece costs 25. It's worth farming this set before chasing the other options below.
Rare harvest chance
| Source | Rare | Where to get it |
|---|---|---|
| Seasoned Harvesting (AA) | 5% | Tradeskill Prestige tree, top left. Also tracks harvestables. |
| Trim Reaver (AA) | 1% | Tradeskill tree, bottom left |
| Far Seas Harvest Technique (AA) | 1% | Far Seas tab of the Tradeskill Prestige tree, top ability |
| Potion of Bountiful Harvests | 2% | Lasts 6 hours. From the Personal Researcher daily quests. |
| Sparkling Innovative Helm (helm) | 20.8% | Buried Takish'Hiz contested merchant |
| Sparkling Innovative Girdle (belt) | 5% | Buried Takish'Hiz contested merchant. Easier than Girdle of the Vigilant for the same bonus. |
| Sparkling Innovative Bangle (wrist) | 5% | Buried Takish'Hiz contested merchant |
| Sparkling Innovative Whatchamacallity (charm) | 2.5% | Also +2% bountiful. Buried Takish'Hiz contested merchant |
| Sparkling Innovative Censer (secondary) | 2.5% | Buried Takish'Hiz contested merchant |
| Sparkling Innovative Pouch (ranged) | 2.5% | Buried Takish'Hiz contested merchant |
| Girdle of the Vigilant (belt) | 5% | Piercing the Darkness: Carving a Legacy, the pre-quest to the Blood of Luclin tradeskill timeline |
| Recuso Specialized Reconnaissance Helmet (helm) | 20.8% | Gwennie in Fordel Midst, for Reign of Shadows harvesting mission currency |
Mount gear
Most saddles and hackamores need a pattern drop, then crafting, and some need a one-use recipe book. The Formless saddle is best for bountiful and the Vacrul saddle for rare.
| Mount gear | Bonus | Notes |
|---|---|---|
| Oogothl Sprawl Hackamore of Harvesting | 26% rare | |
| Vacrul Saddle of Harvesting | 23.3% rare | Best saddle for rare harvests |
| Handcrafted Formless Saddle of Harvesting | 30.6% bountiful | Best for bountiful harvests |
| Shadowscream Saddle of Harvesting | 13.4% rare | Crafted with a Lustrous Rockhopper Hide. A good stopgap. |
| Shadowscream Hackamore of Harvesting | 11.2% rare | Crafted with a Lustrous Rockhopper Hide |
| Plateaus Saddle of Harvesting | 11.5% rare | Crafted with Renewal of Ro commons, if you can't get the Shadowscream one |
| Plateaus Hackamore of Harvesting | 9.6% rare | Crafted with Renewal of Ro commons |
| Finder's Stirrups | 11.2% rare | Mount gear crate from the premium Reign of Shadows edition |
| Little Bit of Barding | 3.9% rare | Mount gear crate from the premium Chaos Descending edition |
Familiars and mounts with rare harvest
| Source | Rare | Where to get it |
|---|---|---|
| Eddie the Eyeblight (familiar) | 16.3% | Rage of Cthurath tradeskill timeline |
| Ve'gan Venson (familiar) | 15% at max level | Also gives bonus harvests. Visions of Vetrovia tradeskill timeline. |
| Gaggelu Pearwood (familiar) | 14% at max level | A Stitch in Time Part V: Sealed with Hate, Planes of Prophecy crafting timeline |
| Mischievous Beasty (familiar) | 14% at max level | Mischief Managed: Duty and the Beast, Mischief and Mayhem crafting timeline |
| Scrubscale (mount) | 10% | Ballads of Zimara crafting timeline |
Bountiful harvest chance
| Source | Bountiful | Where to get it |
|---|---|---|
| Ample Harvest (AA) | 15% | Tradeskill tree, top left |
| Compact Sumac Harvesting Kit | 12% | Crafted, or buy on the broker. Set it to auto-consume. |
| Gi of the Ashen Artisan (chest) | 12% | Crafted, or buy on the broker |
| Voidfarer / Shrouded Artisan's Expertise | 10% | Click item that lasts a day. From the premium Blood of Luclin or Reign of Shadows edition. |
| Blessed Coldain Prayer Shawl (neck) | 27% | Quest What Dreams May Come |
| Mark of the Far Seas (ring) | 10% | Also +10 harvesting skills. Quest Return to Refuge, Altar of Malice tradeskill timeline. |
| Shroud of Hidden Harvests (cloak) | 1% | Quest Totemic Reinforcement, Withered Lands tradeskill timeline |
| Sparkling Innovative Shoulders (shoulders) | 27% | Buried Takish'Hiz contested merchant |
| Sparkling Innovative Boots (feet) | 10% | Buried Takish'Hiz contested merchant |
| Sparkling Innovative Thingamabob (charm) | 2% | Buried Takish'Hiz contested merchant |
| Sparkling Innovative Whatchamacallity (charm) | 2% | Also +2.5% rare. Buried Takish'Hiz contested merchant |
| Sparkling Innovative Braces (forearms) | 1% | Buried Takish'Hiz contested merchant |
| Plateaus Nail of Harvests (adornment) | 31% | Fits chest, legs or feet. Craft as many as you like from Plateaus Adorners Primer Volume II (from Renewal of Ro content or the broker), or buy the nails on the broker. |
| Harvester's Balm (potion) | 3% | Lasts 1 hour. Crafted from amalgamations, or buy on the broker. |
Ample Harvest (AA) + Compact Sumac Harvesting Kit + Sparkling Innovative Shoulders = 54%. Add two Plateaus Nails of Harvests and you're at the 100% cap. Three nails plus the Ample Harvest AA also gets you there.
You can wear up to five nails, but anything past 100% bountiful is wasted, so use the fewest you need. To fit more nails, pick up gear with two white adornment slots from High Keep contested (or other Tears of Veeshan zones), level 92–95 gear on the broker, or your city's loyalty merchant. The best slots to double up are ones your crafting gear doesn't use: cloak, chest, neck, one ring and weapon.
Harvesting speed
- Finish the Kunark Ascending Growf quests (see the Gathering Goblin above). With them, the gathering goblin Tradeskill Prestige AA cuts your base harvest time by 1.5 seconds, down to 0.75 seconds with the items below. Without them, you bottom out at 1.5 seconds.
- Gi of the Ashen Artisan, the Compact Sumac Harvesting Kit and the Overclocked Automated Combine Harvester each cut 0.5 seconds.
Honorable mention: the Sparkling Innovative Gloves from the same contested merchant give +20 max crafting without the AA. Not a harvesting item, but handy for crafters.
- Artisan's Potion of Vitality refills tradeskill vitality only. It's in the Vitality Potion Bundle. Use it before a long writ session.
- Experience and Vitality Potion also gives +100% Tradeskill XP for 2 hours. Remember the 250% cap on Tradeskill XP bonuses.
- Tradeskill Blueprints skip the button-pressing for any recipe you've already made at Pristine quality. They need tradeskill 125+ and a membership, and they're the best purchase for anyone who mass-produces.
- Skip extra XP gear and house items. Since August 2026 most non-consumable XP bonuses don't stack, so they add little.
Still being confirmed: the best Rage of Cthurath crafting gear, store prices, and a few starting coordinates (the Altar of Malice and Terrors of Thalumbra starts, and Steve Echgar). Sources disagree on Jaranna's surname (Thistlemoon or Thistlebloom) and on how long the pony gathers (two or three hours). The Pack Pony, Gathering Goblin and older expansion lines come from guides written before 2023.
Sources: Fizz's Rage of Cthurath spreadsheet, harvesting tab · EQ2i, A Gathering Obsession · ZAM, A Gathering Obsession series · EQ2i mirror, The Return of a Gathering Obsession · EQ2i mirror, Beyond the Grave · EQ2MAP, Qeynos Capitol District · EQ2MAP, The City of Freeport · EQ2 Traders Corner, quest index · EQ2TC, A Gathering Obsession · EQ2TC, Return of a Gathering Obsession · EQ2TC, Gardening Goblin · EQ2TC, Shipwrecked · EQ2TC, Tradeskill Prestige · EQ2TC, Renewal of Ro · EQ2TC, Ballads of Zimara · EQ2TC, Visions of Vetrovia · EQ2TC, Reign of Shadows · EQ2TC, Blood of Luclin · EQ2TC, Chaos Descending · EQ2TC, Velious gryphon · EQ2i, RoC Crafting Timeline · EQ2i, SoD Crafting Timeline · EQ2i, Tradeskill Timeline · EQ2i, Tradeskill Writs · Inventory Full, RoC time gate · Tradeskill Blueprints
EQ2 Overseer Guide
The Overseer is a side system where you send agents on timed quests and collect rewards when they return. It takes a few minutes a day, and it's the main source of time reductions for mercenary, mount, familiar and spell research training. If you only spend those minutes on one daily system, make it this one.
Getting started
- Access: All Access members get the full system. Owners of Blood of Luclin keep limited access without a membership.
- Open it from the EQ2 button menu, then Overseer. You can drag its icon to a hotbar.
- Starter agents: type
/claimand take An Overseer's First Agents. Administrator Agent Stanley Parnem, in Freeport and the Qeynos Province District, is still worth visiting for older seasons' quests (see Seasons below). - Skip ahead: finishing the Days of Summer and Panda Panda Panda questlines in the Sundered Frontier gives a bauble that moves you straight to Season 3 (Overseer level 21).
How quests work
- Daily limit: members can start 10 regular quests a day, and Blood of Luclin owners without a membership get 3. Cancelling a quest still uses the slot.
- Charged and event quests don't count toward the 10. You can hold up to 10 charged quests at a time.
- Every finished quest pays out. On top of that, a quest has a bonus chance for an extra reward crate and a mishap chance. A mishap gives nothing and puts the agents on a long cooldown or sends them on a rescue quest. Longer quests carry higher odds of both.
- Quests are account-wide. You can start them on any character, but you must finish each one on the character that started it.
The daily Heritage Hunt
! Daily must-do Heritage Hunt [Daily] is an Overseer quest you can run once a day, and its reward crate is one of the best daily returns in the game. Each run gives a Heritage Crate with heritage rewards, including a good chunk of status. Daybreak swaps in a new crate every few months. Since July 14, 2026 it has been the Zon Zobboz Heritage Crate, which replaced the Flamebearer Heritage Crate.
Where to get it: if the quest isn't already in your Overseer quest list or your inventory, get it from Arabella F'arquharson, the Heritage Merchant. She has a version in each city:
- Freeport (The City of Freeport): /waypoint -423, -57, -12
- Qeynos (Qeynos Harbor): she's in the hidden Dark Market, an underwater room in the harbor. Get into the water beside the harbor statue and swim under it through the tunnel. The market is around /waypoint 902, -31, 44.
Requirements: adventure level 120, Overseer level 10, and an All Access membership. These come from the quest's 2020 launch notes and may have changed since. Once you qualify, run it every day before your other Overseer quests.
Agents and traits
Agents come in Treasured, Legendary, Fabled and Celestial rarities. Treasured agents come from live events, and higher rarities drop from Overseer reward crates. Agents of Legendary rarity and above have traits. When a quest lists traits, green ones raise your bonus chance and red ones raise your mishap chance, so pick agents with green matches and no red ones.
Add a mercenary and a familiar. Assigning a mercenary you've unlocked to hire anywhere raises the bonus chance, and assigning a familiar lowers the mishap chance. Higher rarities help more. Both stay usable for everything else while they're assigned.
Consuming duplicate agents
Once you have an agent, extra copies of it aren't wasted. You can consume agents you've already received, which turns the duplicates into Overseer experience. Overseer levels move you into later seasons, which bring better quests and rewards, so this is the main use for the duplicates that pile up from reward crates and events.
- Keep one of each for your roster. Consume only spares.
- Past-season agent packs from the Marketplace work the same way. Daybreak's own description says they're for gaining Overseer experience, potions and achievements.
Seasons
Each Overseer season covers 10 Overseer levels, and a new one usually arrives with the spring game update. The current season is Season 8, “Destiny of Velious”, which launched March 24, 2026 with 33 quests and 22 agents. Your manifest shows permanent quests from your current season only. Stanley Parnem gives older seasons' permanent quests as free charged quests.
Live events add their own Overseer questlines and agents, for example Nights of the Dead and Heroes' Festival, plus annual lines for Erollisi Day and Brew Day.
Rewards to target
- Training reductions for mercenaries (for example the 15-day and 20-day Overseer's Mercenary Training Reductions), mounts and familiars. Save the long ones for late training ranks (Section 2).
- Research time reducers for spell upgrades and companion research.
- Crafting materials, gear, collectibles and Overseer achievements, which are account-wide. A separate Overseer bag holds Overseer rewards only.
- Run Heritage Hunt [Daily] first.
- Start all 10 regular quests. Choose quest lengths that end when you'll next log in, since longer quests give better rewards.
- Assign your best mercenary and familiar to each quest, and match green traits.
- Run any charged and event quests on top of the 10.
- Send rescue quests for agents that suffered a mishap.
- Collect each quest on the character that started it.
- Past-season agent packs return to the Marketplace for limited windows, usually from mid-January to early February, and in 2026 also until July 14 for Seasons 2 to 4. They're mainly for catching up on old seasons' achievements and Overseer XP. Most players can skip them.
- Overseer Adventures come with the Collector's, Premium and Family & Friends editions of an expansion, but not Standard. Rage of Cthurath's version was Rage of Cthurath Overseer Adventures.
- No source shows a way to buy extra daily quest slots.
Still being confirmed: the daily reset time, the exact bonus each mercenary rarity adds, and exactly how much Overseer experience each consumed agent gives.
Sources: Update Notes, Jul 14, 2026 (Zon Zobboz Heritage Crate) · Update Notes, Jan 27, 2026 · MMORPG.com, Heritage Hunt launch · EQ2MAP, Arabella (Freeport) · EQ2MAP, Qeynos Harbor · Official returning-player guide · EQ2i, Overseer Feature · GU131 launch (Season 8) · Season 7 launch · Past-season sale, 2026 · Producer's Letter, Jul 2026 · EQ2i, Overseer's Mercenary Training Reduction · EQ2 Traders Corner, Overseer guide · Inventory Full, Apr 2026 · TAGN, RoC editions
EQ2 Mount Guide
A mount is more than a ride in EQ2. It carries its own stat buff, it levels up through training, and each level opens slots for mount gear. A trained, geared mount is one of the cheapest power upgrades you can make.
How mount power works
- The mount itself gives a stat buff. Expansion mounts come in rarities, like mercenaries and familiars. For example, the Rage of Cthurath Collector's mount is Legendary and the Premium one is Celestial.
- Training raises the mount's level. Early levels take about a day and a half each, and later ones take longer. Training keeps running while you're offline, and since August 2026 you can train a mount without having it summoned. Keep it in your Mount tab while it trains.
- Gear slots unlock as the mount levels: Saddle, Hackamore, Reins, Breeching, Stirrup and Shoes each take one item, and Barding can hold several. Gear adds stats such as health, crit bonus or status gain.
- Summon it at its intended level. Summoning a mount below its intended level reduces the bonuses you get from it.
How to train your mount, step by step
- Open your Character window (press
C) and select the Mount tab. - Choose the mount to train and place it in the training slot on that tab. Since August 2026 the mount doesn't need to be summoned.
- Press Start Training, near the bottom of the window. A timer shows how long the level will take. The first level takes about a day and a half, and each level after that takes longer.
- Leave it alone. Training runs while you play other content or are logged out. Keep the mount in the Mount tab until training finishes.
- Start the next level when the timer ends. Training doesn't continue on its own, so check back regularly. It's a good habit alongside your Overseer quests.
- Gear up as slots open. Each new level can unlock a mount gear slot (see below).
Speeding it up: training-reduction potions cut time off the current level. They come from Overseer quests (for example the 20-day Overseer's Mount Training Reduction) and events. You can also pay Daybreak Cash to finish a level instantly. Save potions and cash for the long late levels, where they save the most time.
Tip for New Players: train the mount you'll actually ride, ideally the stat mount from your expansion or the Tishan's Crate kit. Training a cosmetic mount adds no power.
Getting mount gear
Most mount gear is crafted. For Rage of Cthurath, recipe vendors sell the Handcrafted Rage Mount Equipment book once you finish the crafting quest Destination Unknown: Gone Gorroth. Untold Heroic bosses past stage 20 can also drop mount gear. If you don't craft, buy pieces on the broker, which is usually cheaper than the store for this.
Flying in Rage of Cthurath
| Zone | Adventure unlock | Crafter unlock |
|---|---|---|
| Yon Gorroth | Rage of Cthurath: Distant Wastes and Dark Places | Destination Unknown: Additional Tasks unlocks all three. The Unknown also needs tradeskill level 135, and the questline only gets you to 133. Zone out and back in after you reach 135. |
| Oogothl Sprawl | Keep Calm and Gerion per EQ2i, though a January 2026 patch note names Netherforged Challenge | |
| The Unknown | Breaking the Unknown Restraints |
Free and earned mounts
- For the Greater Good, the Yon Gorroth zone-in quest, includes a mount in its Tishan's Crate kit.
- Mount researchers let you research mounts you already have so your alts can buy them. Research platinum and status costs dropped in January 2026. Only one research per account can run at a time.
- The 2026 Subscriber Crate gave All Access members a Magnificent Nethernaught. Extra crates are on sale until November 9, 2026.
- Descent to Val'Zyroth adds a scavenger hunt for a new Epic mount.
- Check before you buy. Examine the mount in the Marketplace. If it lists no adventuring or tradeskill stats, it is cosmetic. Since August 2026 those cosmetic mounts can be summoned from level 35.
- Expansion edition mounts carry real stats: the Legendary Steadfast Nethernaught came with the Rage of Cthurath Collector's edition and the Celestial Indomitable Nethernaught with Premium. If you plan to buy the new expansion, compare its editions before buying a mount separately.
- Training can be finished instantly with Daybreak Cash, or shortened with training-reduction potions. Save cash for the long late levels. Overseer missions also drop mount training reductions (Section 4).
- Mount slots. Everyone has 200 mount slots, and you can buy up to 100 more. Most players never need them.
Still being confirmed: the current maximum mount level and the exact stats of each Nethernaught mount.
Sources: Official returning-player guide · Update Notes, Aug 24, 2026 (Mount tab training) · EQ2i, Overseer's Mount Training Reduction · Update Notes, Aug 12, 2026 · Update Notes, Jan 13, 2026 · Update Notes, Feb 15, 2023 · EQ2i, RoC Timeline · EQ2i, Mount Gear Summary · 2026 Celebration Crates · Descent to Val'Zyroth beta
EQ2 Familiar Guide
A familiar is a small companion that follows you and grants stat buffs, sometimes with a triggered or passive effect on top. Unlike a cosmetic pet, a familiar's stats grow as it levels, from 1 to 10.
Rarity and leveling
Familiars come in four rarities, and higher rarities need far more experience to reach level 10. Each level raises the familiar's stat buffs by a percentage. Triggered and passive effects stay the same at every level. At level 10 a familiar can take an infusion, an extra ability item.
| Rarity | XP to reach level 10 | XP it gives if consumed |
|---|---|---|
| Treasured | ~7,400 | 100 |
| Legendary | ~59,200 | 1,000 |
| Fabled | ~296,000 | 12,500 |
| Celestial | ~1,500,000 | — |
Two ways to level a familiar
- Feed it other familiars. Consume spare familiars from your bags (not from your collection) into the one you want to level. Familiars from
/claim, quests, events and promotions can't be consumed. Treasured familiars barely count, so a few Fabled ones go much further. - Training potions and tonics raise the summoned familiar one level instantly. Some stop working past a set level. They come from events (for example Yun Zi during Days of Summer), promotions and expansion editions such as the Voidskrit Familiar Training Potion in the Rage of Cthurath Collector's edition.
Where to get familiars
- ! Daily must-do Familiars Wild daily mission, from Steward Kres in Freeport or Steward Aelin in Qeynos. It resets every 18 hours and rewards a cage from the current season. Players have recorded roughly 80% Treasured, 18% Legendary, 1.7% Fabled and 0.06% Celestial results. Do it every day: the spares are feed for your main familiar.
- For the Greater Good in Yon Gorroth includes a familiar in its Tishan's Crate kit.
- Fam'lira sells the Rage of Cthurath familiars for platinum plus status, from the Treasured Digestive Sucker (150p and 2.5M status) to the Celestial Umbracore Deliverer (1,050p and 25M status). Prices were last recorded on EQ2i and may have dropped since the January 2026 research cost cut.
- The Companion Researcher lets you research familiars you own so your alts can buy them.
- Descent to Val'Zyroth: the Moderate Mudderite familiar is the reward for its signature line.
- Gilded Familiar Cages (Season 13, April 2026) give one random familiar each, sold singly or in 3- and 7-packs. Daybreak doesn't publish the odds. The free daily cage from Familiars Wild covers most players' needs, so buy cages only if you're chasing a specific season's familiar.
- Vaulted seasons return during sales. They were discounted in July 2025 and July 2026.
- One-off store familiars, such as Rowen the demon kitten (899 DBC in September 2026), are advertised for their looks. Examine one in the Marketplace before buying: if it lists no stats, it's cosmetic.
- Training potions are the best store value for familiars. Use them on a high-rarity familiar, where the experience gap is largest.
Sources: Official returning-player guide · EQ2i, Familiars Wild · Familiar consumption, June 2020 · Season 13 Familiars · Familiar seasons sale · Rowen announcement · Inventory Full, Sep 2026 · EQ2i, Fam'lira
EQ2 Deity Guide
On Live, your choice of god no longer changes your combat power. Pick the one whose story, look and pet you like. Most deity advice online predates the 2025 changes below, so ignore any guide that recommends a god for its abilities.
- September 9, 2025: the Deity Ability System was removed from Live. All 15 deity abilities, such as Lifeshield, Judication and Mark of the Huntress, were taken off every character.
- The old deity passives (Divine Potency, Divine Critical Bonus and Divine Stamina) were merged into one passive, Divine Spirit. Every character gets it automatically, whatever their god, and it reaches full strength at level 100.
- November 20, 2024: all deity pets were standardized to give the same bonuses, so the pet you get is now a cosmetic choice.
A July 2026 update rebuilt deity abilities from their 2010 versions, but only on the Origins servers (Anashti Sul and Dozekar). If you read about deity abilities returning, that is Origins, not Live.
What a deity still gives you on Live
- A deity pet. A non-combat companion that follows you and raises all five base stats, scaling with your level. Every deity's pet gives the same bonus. The Shadows AA tree can boost it, and
/pet hidehides it. - Altars, an accessory and a cloak, each from a specific devotion quest (see the table below), plus achievements and lore.
- Divine Spirit, which you get even without choosing a god. It's an automatic passive that boosts your Potency (damage and healing), Crit Bonus (how hard your critical hits land) and Stamina (health), growing with your level until it's at full strength at 100. Nothing to do: it's always on.
How to choose one
Speak with a Deity Historian, such as Philosopher Rhimes on the Butcherblock docks or Philosopher Yubee in Kelethin, then find your god's prophet. Each god has five devotion quests. The first three or four can be soloed, and the last usually needs a group.
| Devotion quest | Level range | Reward |
|---|---|---|
| 1st | 20–25 | Base deity altar for your house |
| 2nd | 30–35 | Deity accessory |
| 3rd | 50–55 | Deity pet (see below: it's the one reward still worth chasing) |
| 4th | 60–65 | Upgraded altar |
| 5th | 70–75 | Deity cloak |
Quest names differ by god. Your god's prophet gives each one in turn once you reach its level.
Your alignment limits the choice. Anyone can follow a neutral god, while good gods are open only to good characters and evil gods only to evil ones. To change gods, click the altar next to your current god's prophet and confirm. There is no wait, but you lose all your favor with that god.
The quest and NPC details come from older sources. Whether favor, blessings and miracles still work after the 2025 removal hasn't been confirmed.
Your deity pet is a small non-combat companion that follows you around, and it still boosts your character. It raises all five base stats, scaling with your level, and with the Pet of the Gods AA it also grants Fervor and Fervor Overcap, the top stat for every class (see Player Stats). It's separate from Divine Spirit, which every character gets anyway.
- Every deity pet gives the same bonuses. Daybreak standardized them in November 2024, so pick whichever god and pet you like the look of.
- Get it from your god's 3rd devotion quest, at levels 50 to 55.
- Boost it with the Pet of the Gods AA, and the Shadowed Pet of the Gods bonus from the Shadowed Ethereal achievement.
The gods and their prophets
| Alignment | Deity | Theme | Prophet | Starter quest |
|---|---|---|---|---|
| Good | Mithaniel Marr | Valor, paladins and fighters | Sir Bayden Cauldthorn, Kelethin (Greater Faydark) /waypoint 169, 111, 95 | Building an Altar of Valor |
| Good | Quellious | Tranquility, monks | Pacificator Merrek, Butcherblock Mountains /waypoint 353, 190, 494 | At Peace With the Past |
| Good | Rodcet Nife | Healing | Prophet Bainyn Fairwind, Temple of Life, Qeynos Capitol District | Strange Occurrences |
| Good | Tunare | Nature, druids | Kurista, Kelethin (Greater Faydark) /waypoint 46, 93, 78 | A Time of Growth |
| Neutral | Brell Serilis | The underfoot, crafters | Bronlor Stormhammer, Butcherblock Mountains /waypoint 334, 189, 507 | Building a Foundation of Devotion |
| Neutral | Bristlebane | Mischief, scouts | Tobel Patadash, Bobick Village docks, Enchanted Lands /waypoint 2, 4, 37 | Trial by Pie |
| Neutral | Karana | Storms, druids | Askr, near the Gorowyn Beach Outpost, Timorous Deep /waypoint 2336, 38, 1052 | Forging a Bond |
| Neutral | Solusek Ro | Fire, mages | Civean Il'Pernod, behind the griffon tower, Butcherblock Mountains /waypoint 321, 188, 493 | Ro's Flame |
| Neutral | The Tribunal | Justice, melee | Justinian Theo, Timorous Deep /waypoint -291, 1, -156 | The Tablets of Judicare Septem |
| Evil | Anashti Sul | Life and death, shadowknights | Plumetor Dul'Sadma, on the docks, The Sinking Sands | Gathering Feathers |
| Evil | Bertoxxulous | Disease and decay | Hrath Everstill, outside Gorowyn's main gates, Timorous Deep /waypoint 2640, 120, 1115 | Believe in Me |
| Evil | Cazic-Thule | Fear, necromancers | Danak Dhorentath, Dagnor's Pass, Butcherblock Mountains /waypoint -300, 180, 750 | A Hint of Fear |
| Evil | Innoruuk | Hate | Xilania Nevagon, Greater Faydark /waypoint -496, 46, 271 | Into the Fold |
| Evil | Rallos Zek | War, evil fighters | Tychus Zeksworn, across from the griffon tower, Butcherblock Mountains /waypoint 338, 189, 399 | For The Glory of Rallos! |
Themes describe lore only. None of them changes your power on Live. Talk to a prophet and take the starter quest to become a follower; it also starts that god's devotion quests (above). Waypoints work only in the zone named beside them. Still being confirmed: waypoints for Prophet Bainyn Fairwind and Plumetor Dul'Sadma.
There's nothing deity-related worth buying. No Marketplace item changes your god or adds deity power.
Sources: EQ2 Update Notes, Sep 9, 2025 · EQ2 Update Notes, Nov 20, 2024 · EQ2 Update Notes, Jul 14, 2026 (Origins) · EQ2i, Beliefs · EQ2i, Deity Pets · ZAM, Gods (EQ2)
EQ2 Player Stats Guide
Resolve decides whether you can survive a piece of content at all. Once your resolve is high enough, the other stats decide how fast you kill, heal or hold aggro. Get resolve right first.
Resolve
Every encounter has a resolve rating, and every piece of current gear has a resolve value. If your total is below the encounter's, you take more damage and deal less, and the penalty grows faster the further behind you are. Having more resolve than the encounter gives no extra benefit.
| Below the encounter by | Damage you deal | Damage you take |
|---|---|---|
| 10 | −12% | +12% |
| 20 | −28% | +28% |
| 50 | None | +100%, and all of it bleeds through your defenses |
| 100 | None | +300% |
Rage of Cthurath targets: 13,020 for Heroic 1, 13,120 for Untold Heroics (plus 10 per stage), and 13,230, 13,430 and 13,640 for raid tiers 1 to 3. A June 2026 update set the Gerion: Throne of Contention raid at 13,750, so check each zone before you go in. The free Tishan's Crate kit from For the Greater Good meets the solo requirement.
The 250% cap added in August 2026 applies only to experience bonuses: Combat XP, AA XP and Tradeskill XP. It doesn't limit any combat stat. The same round of changes made gear and consumable stats taper off in newer expansion zones, so older high-stat gear counts for less in current content.
How damage is built
Players work out a hit like this: base damage × Potency, plus Ability Modifier, then × Crit Bonus on a crit, then × Fervor. The stats multiply each other, so raising your weakest one usually helps most.
| Stat | What it does | Cap or target |
|---|---|---|
| Potency | Multiplies the base of every damage and heal | No cap |
| Ability Modifier | Flat amount added to each ability hit or heal | Effectively uncapped |
| Crit Chance | Chance to crit. Very high values upgrade crits to Legendary, Fabled and Mythical crits | 100% means every hit crits |
| Crit Bonus | Extra damage when you crit | Past the soft cap, a separate Crit Bonus Overcap stat takes over |
| Fervor | Final multiplier on everything | Capped, with a separate Fervor Overcap stat |
| Ability Reuse | Shorter cooldowns | Cap 100%. Aim for 200% so mob debuffs don't pull you under |
| Casting Speed | Faster casts, down to half the base time | Cap 100%. Aim for 200% |
| Recovery | Shorter pause after a cast | Cap 100% |
| Ability Doublecast | Chance an ability fires twice | Some bosses resist it |
| DPS Mod / Weapon Damage Bonus | Auto-attack speed and damage | No cap since Blood of Luclin |
| Flurry, Multi-attack, AE Auto-attack | Extra auto-attack swings and targets. AE Auto-attack at 100% hits up to 4 extra targets | Matter most to melee |
| Strikethrough, Accuracy | Getting hits past enemy defenses | Cap 100% |
Exact cap values move with expansions, and most published numbers are several years old. Hover over a stat in your Persona window (C) to see its current cap.
Stat priorities by role
In the current expansion, players treat Fervor as the top stat for every role. It's the last multiplier in the damage and healing formula, so it scales everything else you have. Push it to the cap, then stack Fervor Overcap. Rage of Cthurath's own design backs this up: every mercenary battalion buff grants Fervor whatever its role, and the launch patch toned down several class abilities that gave too much Fervor.
Before anything else: enough resolve for your content, then Reuse and Casting Speed to 200% so debuffs don't drag you under the cap.
Damage dealers: Fervor and Fervor Overcap, then Crit Bonus, then Potency. Melee and pet classes add DPS Mod and Weapon Damage Bonus, then Ability Doublecast.
Tanks: Fervor first for threat and damage, then Crit Bonus and Potency, a hate modifier of at least 50%, and Stamina for health.
Healers: Fervor first, since it multiplies heals too, then Potency, Crit Chance and Ability Modifier.
Casual players: resolve and Fervor carry most of the weight. Your primary stat and Stamina keep you alive while you build them.
No published theorycraft for Rage of Cthurath was found. Top raid guilds share their numbers in guild forums and Discord rather than in public. This order reflects current player practice and the official patch notes, with older guides filling in the lower priorities. If a top raider of your class on your server uses a different order, follow them.
Stat caps
Where each stat stops helping on Live. Stats marked Uncapped keep giving value however high they go, so they're where extra gear and adornments pay off once your capped stats are full.
| Stat | Cap | Status |
|---|---|---|
| Fervor | 200, then Fervor Overcap takes over | Capped |
| Crit Bonus | 4,000 soft cap (since Kunark Ascending), then Crit Bonus Overcap | Capped |
| Crit Chance | 100% means every hit crits. Past that, extra chances at bigger crits: Legendary at 100%, Fabled at 500%, Mythical at 700% | No known hard cap |
| Potency | None | Uncapped |
| Ability Mod | Effectively about 100% of your biggest unbuffed ability's base value | Soft limit |
| DPS Mod | Hard cap removed in Blood of Luclin | Uncapped |
| Weapon Damage Bonus | Hard cap removed in Blood of Luclin | Uncapped |
| Multi Attack | No cap; gains shrink as it rises | Uncapped |
| Strikethrough, Accuracy | 100%, no overcap | Capped |
| Reuse speed, Recovery speed | 100%, no overcap. Reuse can't drop below half the base time | Capped |
| Casting speed | 100% (halves cast time) | Capped |
| Attack speed (haste) | 200 | Capped |
| Flurry, AE Auto-attack | 100% | Capped |
| Block, Parry, Deflection | 70% each | Capped |
| Hate gain / Hate decrease | 300% / 150% (since Renewal of Ro) | Capped |
| Hate transfer | 50% | Capped |
From the EQ2i mechanics page on caps, the most complete record of which mechanics are capped on Live and what older rulesets restricted. EQ2i flags parts of that page as needing a recheck, and the Fervor and Crit Bonus numbers haven't been reconfirmed since Rage of Cthurath, so treat them as a guide and check your character sheet in a current zone.
Most real stat gains come from things covered in earlier sections: a trained mercenary (Section 2), mount gear (Section 5) and a leveled familiar (Section 6). Store items that only show off appearance add nothing. Before buying any stat item, examine it and confirm it has adventuring stats at your level, since older gear now tapers in new zones.
Sources: Update Notes, Dec 10, 2025 (RoC launch: fervor changes) · EQ2i, Mercenary Battalion · Update Notes, Nov 20, 2024 (resolve formula) · Update Notes, Jun 9, 2026 · Update Notes, Aug 12, 2026 · Producer's Letter, Sep 2026 · EQ2i, RoC Timeline · EQ2Wire, Stat caps · EQ2Wire, Stats for all classes · EQ2i, Cap · Inventory Full, Apr 2026
EQ2 AA Tree Guide
Alternate Advancement points let you customize your class beyond its level. You can earn up to 350, and you spend them across several trees in the AA window. AA abilities keep scaling with your level, so a well-spent tree matters more at the cap than at any other time.
The trees
| Tree | What it's for | Per-ability limit |
|---|---|---|
| Class | Core upgrades for your archetype | 10 |
| Subclass | Upgrades specific to your class | 5 |
| Shadows | Powerful late abilities, plus deity pet bonuses | 5 |
| Heroic | Strong abilities in the first rows | 10 |
| Dragon | Late-game upgrades | 10 |
| Prestige | A general tab and a class-specific tab, using separate prestige points | — |
| Tradeskill and Tradeskill Prestige | Crafting bonuses, earned through crafting | — |
No single tree can take more than 100 points. Character Development traits are a separate set of tabs, chosen at set levels.
Earning AA
- The AA slider splits your adventure experience between levels and AA. All Access members can move it. Free players are fixed at 50%. At the level cap, all experience goes to AA.
- While leveling, keep the slider at 0% for speed (Section 1). You still collect AA from quests and discoveries.
- At 135, repeatable quests and the daily signature mission fill AA quickly. The Experience and Vitality Potion boosts AA XP by 100%, inside the 250% cap.
- An old shortcut: the repeatable Live and Let Dye from Shabari in Svarni Expanse was once said to fill all 350 AA in one go. It's still repeatable, but nobody has confirmed it pays that much in 2026.
Profiles and respecs
- You can save 3 custom builds, alongside pre-made solo, group and PvP templates. Swap between them out of combat. Swapping removes your buffs and pets, so rebuff afterward.
- To change points, enter Build mode, reset or remove points, then press Commit.
- Keep one build for solo play and one for groups or raids. Many classes trade defense for damage or utility between them.
There's no official guide to stats or AA spending, so most players copy a proven build: they find a top raider of their own class on their server and copy that player's AA tree.
- Find one. Look at your server's top raid guilds and note who plays your class. Your own guild officers can usually point you to someone.
- See their build. Search the player on EQ2U, which shows characters' AA spending from the game's census data. If the page is missing or out of date, ask the player directly. Most are happy to share a build or a screenshot.
- Copy the right build for you. A raider's raid build assumes a full group behind them. If you play solo or with a mercenary, ask for their solo build, or keep a second profile for solo play (see Profiles above).
- Check it each expansion. Builds change when AA abilities are retuned, so re-copy after a big update.
EQ2U's census data has had gaps in 2026, so a build shown there may be from before the latest changes.
Planning tools
- EQ2Sage AA planner covers Class, Subclass, Shadows, Heroic, Prestige and Dragon.
- Beetny AA calculator is an older planner many players still use.
- EQ2U's AA data for Rage of Cthurath was still incomplete in August 2026.
- For class-by-class templates, ask your class community. The best builds change with each expansion.
Ascension classes
Ascension is a second progression track added in Kunark Ascending. Every adventurer can take one of four Ascension classes, each turning its spells into a damage type: Elementalist (cold), Etherealist (magic), Geomancer (crushing) or Thaumaturgist (disease). Ascension has its own level, with a maximum of 25, and you can switch classes at the Ascension masters.
Sources: EQ2i, Alternate Advancement · Update Notes, Nov 20, 2024 (AA scaling) · Update Notes, Aug 12, 2026 · EQ2U, Live and Let Dye · MMORPG Tips, leveling · EQ2U, RoC update thread · Ascension class preview · EQ2 Reference
EQ2 Live Events Guide
EQ2 runs a festival almost every month, plus two small events that repeat monthly. Events are where most of the game's mounts, costumes, house items and collections come from, and some hand out gear or experience that helps your main. Most of the rewards come back every year, so you never have to grind one in a hurry.
- Paths of Sedition, the prelude to Descent to Val'Zyroth, began October 6. Ancient Elddar artifacts are turning up in the underground markets.
- Nights of the Dead usually runs from mid-October to early November.
- Coming up: Heroes' Festival, Extra Life Bonus Week and Frostfell. Frostfell 2026 adds Event Gifting, which lets you send and receive gifts through a Gift Giving Sack and a Gift Getting Stocking for your house.
For exact dates, open the in-game Calendar from the EQ2 radial menu. Event dates shift a little each year.
Why do events
- Cosmetics you can't get elsewhere: mounts, costume illusions, weapon auras and appearance armor.
- Housing: event merchants sell themed house items, and most events have a crafting recipe book and a collection.
- Overseer: several events add their own Overseer quests and agents, such as Nights of the Dead's Bite Club and Heroes' Festival's Winged Troubles (Section 4).
- Power for your character: some events give adornments, gear, mercenaries, familiars or bonus experience. These are listed below.
- Achievements and titles, and plenty of the game's humor.
The yearly calendar
| Usual dates | Event | What it's about | Achievements |
|---|---|---|---|
| Feb 10–17 | Erollisi Day | Valentine's festival with romance-themed quests, house items and an Overseer questline. | Erollisi Day achievements |
| Week of Mar 17 | Brew Day | St. Patrick's Day festival with brewing quests and an Overseer questline. | Brew Day achievements |
| Mar 20–28 | Chronoportal Phenomenon | The EverQuest anniversary. Portals to the Past lead to dungeons with classic EverQuest foes. The Out of Time quests earn currency, spent at Erben Delki on gear, house items and a weapon aura. | Chronoportal Phenomenon achievements |
| Around Apr 1 | Bristlebane Day | April Fools' mischief. Some parts run only on the 1st. Rewards include a goblin mercenary and Fool's Gold for the event merchant. | Bristlebane Day achievements |
| Mid–late Apr | Beast'r Eggstravaganza | A short spring egg hunt. | Beast'r Eggstravaganza achievements |
| Early–mid Jun | Oceansfull Festival | A seaside festival. | Oceansfull Festival achievements |
| Summer | Summer Ethereals | A summer currency event. | Summer Ethereals achievements |
| Early–mid Jul | Scorched Sky | A fireworks celebration. | Scorched Sky achievements |
| Late Jul–early Aug | Tinkerfest | Gnome inventions in Steamfont. Finish The Reticent Tinkerer to hire two clockwork mercenaries. | Tinkerfest achievements |
| From August | Days of Summer | Weekly quests from Yun Zi, The Great Traveler (details below). | Days of Summer achievements |
| Oct 15–Nov 10 | Nights of the Dead | Halloween. Undead and creepy creatures drop treats you trade for coin. Lil' Boo sells house items, costumes and the event recipe book. | Nights of the Dead achievements |
| Nov 7–20 | Heroes' Festival | The EQ2 anniversary, with Overseer quests and an agent from Laral Spenler in Antonica. | Heroes' Festival achievements |
| Dec 10–Jan 10 | Frostfell | The winter festival. Gifts, house items, and from 2026 the Event Gifting system. | Frostfell achievements |
Every month
City Festival: the 1st to the 7th
A week-long fair hosted by a different home city each month, set up just outside the city. Festival merchants sell general goods, local specialties, food and drink, fortune telling and costume rentals. No level requirement.
| Months | Host city | Where the fair is | Aether Race start |
|---|---|---|---|
| January, July | Gorowyn | Timorous Deep | Gorowyn docks, Timorous Deep /waypoint 2321, 14, 1399 |
| February, August | Kelethin | Greater Faydark /waypoint 580, 45, 49 | By the Kelethin World Bell, Greater Faydark /waypoint 430, 92, 175 |
| March, September | Neriak | Darklight Wood | Near the Neriak entrance, Darklight Wood /waypoint -577, -55, -88 |
| April, October | Qeynos | Antonica /waypoint 54, -19, -19 | Beside the lighthouse, Antonica /waypoint 351, -9, 810 |
| May, November | Freeport | The Commonlands /waypoint -549, -48, -416 | Up the ramp from Fisherman's Dock, The Commonlands /waypoint -929, -108, -692 |
| June, December | New Halas | Frostfang Sea /waypoint 98, 150, -135 | Erollis Dock, Frostfang Sea /waypoint -380, 29, 229 |
- City Tokens come from City Tasks all year and from Kella Swampfoot's repeatable festival quests: Special Delivery, Special Order Gathering and Special Order Crafting. Spend them at the festival on house items and other rewards.
- Postage collections: each host city has its own purple shiny collection, found inside the city during its festival.
- Aether Racing: each host city has a timed race (start points in the table above). Beat the qualifying time for a title, such as Bridge Buzzer in Antonica or Snowflake Chaser in Frostfang Sea.
Moonlight Enchantments: the 20th and 21st
For two days each month (Pacific time), enchanted mushroom rings appear around Norrath. Each ring leads to one of five magical grottos: the Dryad, Fay, Brownie, Zygomyd and Naiad grottos. Travel between them by spire, druid ring and World Bell.
| Grotto | Mushroom ring | Waypoint |
|---|---|---|
| Dryad | Antonica, in Archer's Woods | /waypoint -696, -4, 621 |
| Fay | Greater Faydark | /waypoint -132, -44, -771 |
| Brownie | Darklight Wood | /waypoint 14, -32, -237 |
| Zygomyd | Nektulos Forest | /waypoint -363, 0, -682 |
| Naiad | The Enchanted Lands | /waypoint -278, 5, 18 |
- Quests: each grotto has a once-per-cycle quest and unlimited repeatable cooking quests. The repeatables only need tradeskill level 2, so any character can do them. All of them reward Elemental Tokens.
- Rewards: spend Elemental Tokens with the grotto traders on house decor (such as the Zygomyd plushie and Crystal Mosaic Squares), temporary charm-slot mounts with 20 charges (such as the Leaf-blown Carpet and Autumnstrider Unicorn), and illusion charms such as Dryad form.
- Collections: each grotto has a purple shiny collection. You can pick up one shiny per grotto each month. Finish all five for the Shinies Beneath the Moonlight achievement.
Events that help your character
- Days of Summer. Find Yun Zi on the spire island in the Sundered Frontier /waypoint 2297, -199, 2506. His questline, The “Travels” of Yun Zi, needs All Access membership but has no level limit. Finishing it opens rewards for every character on your account: potency adornments, an Ascension class boost to level 5, a manticore mount, a mercenary, a familiar, house items and the Mara Estate prestige house. Together with the Panda questline below, it also gives the bauble that skips you to Overseer Season 3.
- Panda, Panda, Panda. This fall event used to give a fresh gear set each year. It didn't run in 2026. The free Splendid Celebration and Subscriber Crates replaced it (Section 1).
- Bonus experience weeks, such as Extra Life Bonus Week, raise experience gains for a few days. Save your XP potions for them, but remember the 250% cap on XP bonuses.
- Mercenaries: Tinkerfest's two clockwork mercs and Bristlebane Day's goblin merc stay hireable afterward if you finished their quest during the event.
Guides and Guide quests
Guides are volunteer players who work alongside Daybreak to bring Norrath to life. They play roleplay characters, run events and hand out quests that exist only when a Guide is present. They aren't customer support and can't fix bugs or accounts. Under the program's rules they never accept items from players, and they don't play a personal character on the server where they guide.
What Guides provide the community:
- Guide quests. These are puzzle- and roleplay-driven quests, not “kill ten rats” tasks, and some never appear in your journal. You can only get them from a Guide, so they're rare chances to earn unusual rewards.
- Live roleplay events during holidays such as Frostfell and Nights of the Dead, plus surprise appearances by Guide-played NPCs.
- Ceremonies. Guides perform in-game weddings, vow renewals, memorials and celebrations for players. You can request one.
- Guild and community visits. You can ask a Guide to visit your guild or community event.
Guide quest rewards
Highly suggested When a Guide announces a quest, it's worth joining. Guides announce their presence in chat with a verbal tag so players know a quest is on offer. Guide quests reward unique items, sometimes a large amount of AA, and some of the biggest inventory bags in the game. They're only available while the Guide is there.
Many Guide quests give small treats, but a few give rewards found nowhere else:
- The Nebulous Newsies (Altar of Malice era) is offered by a Guide in Cardin Ward, Obol Plains. It awards millions of status points and a 66-slot bag, one of the largest in the game.
- Techgnical Difficulties, in The Withered Lands, awards the Clockwork Assassin, a popular guild hall item.
- Other quests give unique-looking clothing, house items and status.
Known Guide quests include A Tinkerer's Clockwork Catalog, Adventures in Pigsitting, Axe And Ye Shall Receive, Beer Hunter, Dressed for Success, Fungoid Fascination, Hunting Contest, Lost Frostfell Gifts, Love Potion Number One, My Creepy Catalog, Scratches needs Patches, Sleeping Ugly, The Fairy Lantern, The Gnollish Menace and The Tome of Tinkering. Which ones a Guide runs varies by server and season.
- There's no in-game calendar entry. Guides are volunteers, so events depend on their availability and can be canceled without notice.
- Watch your server's thread in the Guide Events forums, open the EverQuest II section, and use “Watch Thread” to get alerts.
- Keep an eye on general chat and shouts. A Guide announces their presence with a verbal tag when they're offering a quest. Setting a chat alert on the word “Guide” makes sure you don't miss it.
- To request a visit or a ceremony, post in your server's thread with the date, time, time zone, expected length and what you'd like.
- Want to be a Guide? Applications opened on October 15, 2026, through the Guide Program FAQ and Application forum.
Most detail on Guide quests comes from 2015–2016 articles. The program is active, but individual quests and rewards may have changed.
- Events often bring limited Marketplace items. For Nights of the Dead 2025 these were the Wings of the Webspinner and Skybound Plague Cloud flying mounts, plus plushie bundles.
- Most of these are cosmetic. Examine a mount for adventuring stats before buying (Section 5).
- Event items you missed often return the next year, or rotate back through the Marketplace Vault. Don't rush a purchase.
Sources: EQ2i, Live Events · Producer's Letter, Sep 2026 · Nights of the Dead 2025 · Heroes' Festival 2025 · MMORPG.com, Chronoportal 2026 · EQ2i, Days of Summer · Inventory Full, Oct 2026 (no pandas) · EQ2i, Mercenaries · Official returning-player guide · Guide Applications are open (Oct 2026) · EQ2Wire, The EQ2 Guide Program · EQ2Wire, Guide Events · ZAM, EQ2 Guide Quests
EQ2 Heritage Quests Guide
Heritage quests are long, story-driven quests that reward famous items from the original EverQuest: Ghoulbane, the Bone Bladed Claymore, Greenmist, the Cloak of Flames and dozens more. They're a tour through Norrath's history, and many lead you through classic dungeons you'd otherwise skip.
Why do them
- Iconic rewards. Each quest ends with a named item from EverQuest lore. Their stats are long outclassed, but they make great appearance items and house trophies. Many have a matching house-item version.
- Titles. Completing heritage quests earns titles: Treasure Hunter at 5, Lore Seeker at 10, Relic Keeper at 20 and Artifact Raider at 30. Claim them at your home city's library or Mage Guild Tower once you qualify.
- Lore, achievements and status. They carry some of the best storytelling in the game, along with achievements and status points.
- Leveling on the Golden Path. Doing them at their intended level adds experience and a sense of purpose to the slower route (Section 1).
- Do quests in pairs. Many heritage quests share zones or even steps. See the pairings below to save travel.
- Mind the series. In the Cloak of Flames, Dark Mail Gauntlets and Bow of Underfoot timelines, only the final quest counts toward heritage titles. In the Greenmist, Trail to the Past and Coldain Insignia Ring series, every quest counts.
- Higher levels make it easier. You can do them at any level above the listed one. Many players come back at max level and solo them in an afternoon, or use the Chronomage to drop to the intended level for the experience.
- Not the Overseer Heritage Hunt. The daily Overseer Heritage Hunt (Section 4) is a different thing: it gives Heritage Crates, not these quests.
Quest pairings
Pick up every quest in a group before you head out, then work through them together. The first five groups share steps, so they're best done at the same time. The rest share zones.
| Level | Do together | Why |
|---|---|---|
| 30–35 | A Strange Black Rock, An Axe from the Past, Stiletto's Orders Intercepted | Linked chain through Antonica and the Thundering Steppes |
| 30–36 | Hadden's Earring, Restoring Ghoulbane, A Missing Mask, War and Wardrobe | Linked chain with shared trips to Nektropos Castle |
| 40 | Training is a Shield, The Rescue of the Green Hoods | Both start in Zek, the Orcish Wastes, and share steps |
| 40–45 | The Reaching Blade of the Assassin, The Teachings of Yoru, Foomby's Stolen Goods | Blade and Yoru share steps. Foomby's is also in the Enchanted Lands. |
| 45–55 | The Lost Legend of Lavastorm, Saving Soles, A Thread of Hope | All in Lavastorm. A Thread of Hope needs Tinkering with Toggery first. |
| 25–50 | These Boots Were Made For..., The Journey is Half the Fun | Both in Antonica, both reward boots |
| 70 | Draco Mortuus vos Liberatio, A Thorn of Old | Neighboring Kingdom of Sky zones (Tenebrous Tangle and The Barren Sky) |
| 85–90 | Justice for Jojo, The Bow of Underfoot line, My Dear, Deloris... | All in the Sundered Frontier and its Sentinel's Fate neighbors |
| 88–94 | Digging in the Dirt, A Source of Malediction | Both in the Stonebrunt Highlands |
| 90 | Coldain Insignia Ring line, The Essence of a Prophet, The Legend of Froststone, What Dreams May Come | All in or near the Great Divide and Thurgadin |
All heritage quests
Each quest name links to its EQ2i page, which has full step-by-step walkthroughs with copy-ready waypoints. For a sortable list with level filters, see EQ2Sage's heritage guide, and for the full timeline, EQ2i's Heritage Quests Timeline.
| Level | Quest | Starts in | Reward |
|---|---|---|---|
| 19 | In Honor and Service | Greater Faydark | Dwarven Ringmail Tunic |
| 20 | The Return of the Light | The Commonlands | Greater Lightstone |
| 25 | These Boots Were Made For... | Antonica | Dwarven Work Boots |
| 30 | A Strange Black Rock | Antonica | Glowing Black Stone |
| 30 | An Axe from the Past | Thundering Steppes | Polished Granite Tomahawk |
| 30 | Dragoon K'Naae of the Thexians | Nektulos Forest | Shiny Brass Halberd |
| 30 | Hadden's Earring | Thundering Steppes | Fishbone Earring |
| 32 | Restoring Ghoulbane | North Qeynos | Ghoulbane |
| 35 | A Missing Mask | Nektropos Castle | Guise of the Deceiver |
| 35 | Stiletto's Orders Intercepted | Thundering Steppes | Manastone |
| 35 | War and Wardrobe | Butcherblock Mountains | Robe of the Oracle |
| 40 | Foomby's Stolen Goods | Enchanted Lands | Bag of Sewn Evil Eye |
| 40 | The Reaching Blade of the Assassin | Enchanted Lands | Serrated Bone Dirk |
| 40 | The Rescue of the Green Hoods | Zek, the Orcish Wastes | Short Sword of the Ykesha |
| 40 | The Stein of Moggok: It Can Be Rebuilt... | East Freeport | Stein of Moggok |
| 40 | Training is a Shield | Zek, the Orcish Wastes | Shiny Brass Shield |
| 45 | An Eye for Power | Everfrost | Tobrin's Mystical Eyepatch |
| 45 | By Hook or By... | Rivervale | Hierophant's Crook |
| 45 | The Bone Bladed Claymore | Stormhold | Bone Bladed Claymore |
| 45 | The Lost Legend of Lavastorm | Lavastorm | Crown of King Tranix |
| 45 | The Teachings of Yoru | Antonica | Flowing Black Silk Sash |
| 50 | Saving Soles | Lavastorm | Golden Efreeti Boots |
| 50 | The Journey is Half the Fun | Antonica | Legendary Journeyman's Boots |
| 50 | The Screaming Mace | The Feerrott | Screaming Mace |
| 50 | The Staff of the Observers | Steamfont Mountains | Staff of the Observers |
| 55 | An Ancient Desert Power | The Sinking Sands | Scepter of Rahotep |
| 55 | A Thread of Hope | Lavastorm | Flowing Black Cloak or Robe |
| 60 | Casualties of the War of the Fay | Greater Faydark | Rain Caller |
| 65 | The Wondrous Inventions of a Crazed Gnome | The Bonemire | Bag of the Tinkerers |
| 68 | The Symbol in the Flesh | Loping Plains | Crested Mistmoore Shield |
| 70 | Draco Mortuus vos Liberatio | Tenebrous Tangle | Bone-Clasped Girdle |
| 70 | A Thorn of Old | The Barren Sky | The Wurmslayer |
| 70 | Cloak of Flames Timeline | Echoes of Faydwer zones (12 quests, starting with An Old Memoir) | Cloak of Flames |
| 80 | Trail to the Past | Moors of Ykesha | Shiny Metallic Robe |
| 80 | Greenmist Timeline | The Fabled City of Kor-Sha (starts with The Name of Fear) | Greenmist |
| 84 | The White Dragonscale Cloak | Miragul's Phylactery: Scion of Ice | White Dragonscale Cloak |
| 85 | The Book of Thex | Befallen: Cavern of the Afflicted | Thex Mallet |
| 85 | Dark Mail Gauntlets Timeline | Ruins of Guk: Halls of the Fallen (6 quests) | Dark Mail Gauntlets |
| 85 | Justice for Jojo | The Sundered Frontier | Mystical Claws of Jojo |
| 88 | Digging in the Dirt | The Stonebrunt Highlands | Grimblade |
| 90 | My Dear, Deloris... | Sentinel's Fate zones | Shiny Robe of the Underfoot |
| 90 | The Bow of Underfoot Timeline | The Sundered Frontier (4 quests, ends with Ritsy's Lucky String) | The Bow of Underfoot |
| 90 | Coldain Insignia Ring Timeline | Great Divide (10 quests) | Coldain Insignia Rings, up to Velium |
| 90 | The Essence of a Prophet | Great Divide | Lodizal Shell Shield |
| 90 | What Dreams May Come | Vision of the Past | Blessed Coldain Prayer Shawl |
| 90 | Beauty's Only Skin Deep | Tower of Frozen Shadow: Shadowed Corridors | Embalmer's Skinning Knife |
| 90 | The Legend of Froststone | Great Divide | Snowchipper |
| 93 | Tangled Roots of Growth | Eastern Wastes | Scimitar of the Emerald Dawn |
| 94 | A Source of Malediction | The Stonebrunt Highlands | Paw of Opolla |
| 95 | Zlandicar Timeline | Thurgadin (starts with The Heart of Bones) | Zlandicar's Heart and a class item |
| 100 | Waters of Norrath | Siren's Grotto: Alluring Embrace | Cloak of Crystalline Waters |
| 103 | Hero Bracers Timeline | Planes of Prophecy era | Hero Bracers |
| 103 | High Keep: The Bloodless Incursion Timeline | High Keep: The Bloodless Incursion (starts with Paranoia) | Choice of a bloody weapon |
This list is compiled from ZAM and a 2016 Massively OP guide, so newer heritage quests may be missing and some levels may have changed. The EQ2i timeline is the most current source.
Sources: EQ2i, Heritage Quests · EQ2i, Heritage Quests Timeline · ZAM, Heritage Quests · Massively OP, Heritage Quest guide · EQ2Sage, Heritage Quests
EQ2 Guild Guide
A guild is the single best thing a new or returning player can join. Guildmates answer questions, group with you, help you through hard content and share a guild hall full of travel shortcuts and crafting tools. Since Rage of Cthurath, you can also join a second guild, called a coalition, without leaving your own.
Finding and joining a guild
- Press
Uto open Guilds Looking For Members. Each listing shows the guild's play style (casual, standard or hardcore), whether it trains new players, which classes it wants, and tags such as raiding, crafting, roleplay or family friendly. - Contact a recruiter by clicking “click here to talk with them”. It sends your name, levels, classes and race to the guild's recruiter, who replies by tell.
- Accept the invite when it pops up. Once you're in,
Uopens your guild roster instead, and/gutalks in guild chat. - Pick the right fit. A friendly casual guild that trains new players is usually better for learning than a top raid guild, even if the raid guild looks impressive.
Is your guild not a good fit? How to leave
It's normal to try a guild or two before you find your people. A quick, polite note to an officer before you go is good manners and keeps doors open.
- Open your guild window with
U, or from the EQ2 menu. - Find your own name in the member list and select it.
- Click Remove, then confirm. You're out, and free to join another guild right away.
When you leave, you lose the guild's buff, hall, bank and chat. Empty anything of yours from the guild bank first.
What a guild gives you
- People. Help with quests and heroics, advice on your class, and players willing to run you through content (see the Luclin shortcut in Section 1).
- Guild levels and buffs. Members earn guild status through writs, quests and missions, which raises the guild's level and unlocks guild buffs and merchants. Higher-level guilds get bigger buffs, and guild levels no longer decay.
- Guild bank. Shared storage, with access set by rank.
- Guild achievements and medals, which count toward your active guild.
The guild buff
Once your guild reaches level 100, every member can learn a permanent guild buff that grows stronger as the guild levels up.
- How to get it: your guild places a Guild Buff Banner in its guild hall. Click the banner once to learn the buff. It's a self-buff that lasts until cancelled, so cast it and leave it on, and recast it if it drops.
- Levels 301 to 350: the top tiers also need Guild Advancement Tokens. Each token you use raises your guild's level and unlocks one more buff tier for your own account, at guild levels 310, 320, 330, 340 and 350. Tokens come from Reign of Shadows and Visions of Vetrovia collections, such as Luclin Treasures, Relics of the Darkside and Sights and Sounds of Vetrovia. The unlocks are account-wide, and the full list of collections is on the Must Haves tab.
| Guild level | The buff adds |
|---|---|
| 100 | A primary stat bonus that scales with your character level |
| 101 | +5% guild status from quests and status items |
| 110 | +5% movement speed: ground, mounted, flying and in combat |
| 120 | +4% of your base Crit Chance |
| 130 | +10% Max Health |
| 140 | +1% of your base Potency |
| 150 | +0.5% Fervor |
| 160 | +10% guild status from quests and status items |
| 170 and up | More bonuses every 10 levels, up to 350 |
All bonuses stack, so a high-level guild gives members a real boost to stats, health and speed. That's one more reason to join an established guild.
The bonus list comes from EQ2i and covers only levels 100 to 170. The 170 bonus was tithe gain, which no longer does anything since the 2025 deity changes (Section 7).
Getting to your guild hall
Just joined? Here's how to find your new home. Ask in guild chat (/gu) if you get stuck. Guildmates are usually happy to help.
- Housing window, the way that always works. Open the EQ2 menu, choose Housing & Leaderboards, then the My Houses tab. Your guild hall is listed there. Click to travel to it.
- Learn Call to Guild Hall. If your guild has bought the Guild Translocation Beacon, click the beacon once inside the hall. You learn Call to Guild Hall, an ability that teleports you to the hall from almost anywhere. Put it on a hotbar.
- Magic Door to the Guild Hall. Some members keep this door in their house, and you can buy your own (see below). It always takes you to your own guild's hall.
- Get summoned. A guildmate already inside can bring you in with Call of the Veteran.
Leaving: click the hall's exit door, type /house and choose Exit, use one of the hall's travel portals, or use Call to Home. If the hall's weekly upkeep hasn't been paid, no one can enter until it is.
Get your own guild hall door
The Magic Door to the Guild Hall is a house item. Place it in your own house, and one click takes you to your guild's hall, any time the hall's upkeep is paid.
- Earn 100,000 personal status by doing writs, heritage quests and other status quests. Have 30 gold on hand too.
- Visit a City Merchant (below) and buy the Magic Door to the Guild Hall. You can carry only one at a time, but you can buy more for other houses.
- Go home and place it like any other furniture. Click it to travel to your guild hall.
| City | City Merchants | Where | Waypoint |
|---|---|---|---|
| Qeynos | Pottsby and Rabbleson | Qeynos Harbor, in a tent near the docks (Qeynos Province District) | /waypoint 900, -25, 52 |
| Freeport | Progenitus and Polycethes | East Freeport, upstairs in the Seafarer's Roost (The City of Freeport) | /waypoint -235, -49, -19 |
The door always leads to your own guild's hall, so a guildmate's door works for you too, and yours works for any visitor in your guild.
The guild hall
A guild hall is a shared home for your guild. Officers (Trustees) buy amenities for it with platinum and guild status, and the number of amenity slots grows with guild level. The amenities worth looking for:
- Travel: a world bell (including one to the current expansion), druid and wizard portals, an Ulteran spire, and a portal to members' houses. A good guild hall makes it the fastest travel hub in the game.
- Call to Guild Hall: a guild beacon gives every member an ability that teleports them to the hall.
- Guild flags: the Guild Strategist sells rally flags for outdoor zones. A guildmate plants one, and members can teleport to it, which is how guilds gather quickly for world bosses and events.
- Crafting: crafting stations, a writ giver, a fuel merchant, and harvest depots that hold 1,000 stacks of up to 99,999 items, plus depots for food and drink, collectibles, fuel, ammo and more.
Guild halls have weekly upkeep in coin and status. If it isn't paid, members can't enter until it is, but nothing is lost.
Guild Coalitions: the alliance feature
Guild Coalitions arrived with Rage of Cthurath on December 10, 2025. A coalition is a second guild that works just like a regular one, and each character can belong to one guild plus one coalition. Groups of guilds use coalitions to raid together or share a community without anyone leaving their home guild.
- A coalition has everything a guild has: ranks and permissions, its own bank, its own hall with the same amenities, coalition mail and its own chat.
- Open the Coalitions window with
/togglecoalition(you can bind it to a key)./coalitionworks like/guildfor most commands. - Your active guild decides which tag shows over your head and which guild gets your status, medal and achievement progress. Set it in Character, then Options, then Guild, in the guild or coalition window, or with
/set_active_guild "Name". You can't switch in combat or inside instances other than housing. - Halls: you can enter either your guild hall or your coalition hall from the Housing window, whichever guild is active. To buy a coalition hall, the coalition must be your active guild.
- You need six players, grouped together in the same zone, none of them already in a guild, and all of the same alignment at creation. Mixed alignments are fine afterward.
- The leader needs an All Access membership. The registration fee is small.
- Speak to a Guild Registrar in a home city: the Freeport Observer in Freeport, the House of Lords in Qeynos, Dockside Markets in Neriak, the Assembly of Gorowyn in Timorous Deep, the Royal Hall in Kelethin, or in New Halas.
- The guild stays together even if membership later drops below six.
Still being confirmed: the exact guild invite and leave commands, the current guild level cap and buffs, registrar waypoints, and what it costs to create a coalition. Guild creation and hall amenity details come from older guides, so prices may have changed.
Sources: EverQuest II, Guild Coalitions guide · Massively OP, RoC launch · EQ2i, Guild · EQ2i, Guild Buff · Reign of Shadows patch notes (guild level 350) · EQ2U, Guild Advancement Token · EverQuest II, guild guide (2009) · EverQuest II, guild recruitment tool · EverQuest II, guild hall depots · ZAM, Guild Hall Travel Amenities · ZAM, Guild Hall Amenities · Guild Order, guild leveling · Guild Order, guild halls
EQ2 Addons and UI Mods
EverQuest II's addons work differently from other MMOs, so it helps to know their limits first. EQ2 UI mods are XML files that lay out and restyle the game's windows. They can only display information the game client already hands to the interface, and they react to simple events like opening a window or clicking a button. There's no full scripting language and no access to your quest journal or quest locations. So no addon can read your active quests and highlight them on the map or minimap, add quest arrows, or automate anything. That's also why map mods show fixed points of interest submitted by other players rather than tracking your own quests. The waypoints in this guide are the closest thing to quest navigation the game allows.
How to install an addon (the easy way)
- Close EverQuest II.
- Download the addon's installer from its page on EQ2Interface. DarqUI and EQ2MAP both come with one.
- Run the installer. When it asks, point it to the folder where EverQuest II is installed. It puts the files in the right place for you.
- Start the game. That's it. Run the installer or updater again whenever the addon has an update.
No installer? Unzip the download into the UI folder inside your EverQuest II folder, then follow the addon's readme to switch the game over to it.
Where to find the UI folder:
- Installed with the Daybreak launcher (most players):
C:\Users\Public\Daybreak Game Company\Installed Games\EverQuest II\UI - Installed through Steam:
C:\Program Files (x86)\Steam\steamapps\common\EverQuest 2\UI
Not there? Right-click your EverQuest II shortcut, choose Open file location, and open the UI folder there.
DarqUI Unified: the UI most players use
DarqUI Unified is a complete replacement interface for EQ2. It cleans up the default windows and adds tools the base game lacks:
- In-game settings you can change on the fly, saved separately for every character.
- Larger windows for high-resolution monitors.
- EQ2Inventory, which tracks and searches your gear, bags, bank and storage across all your characters.
- Broker logs that summarize your sales, and a chat log parser for searching old chat.
- EQ2MAP built in: it installs and updates the map mod below for you.
The current version is DarqUI v3.2, released October 16, 2026, and it's the version recommended for the Descent to Val'Zyroth beta and its Personas feature. Download it from DarqUI Unified on EQ2Interface. Its install guide and release notes are on the author's Patreon, linked from that page. An optional tray app tells you when DarqUI or EQ2MAP has an update.
EQ2MAP: the map everyone recommends
EQ2MAP replaces the game's maps with detailed community maps. It fills in zones that lack good maps and marks NPCs, merchants, quest starters, harvesting spots, named mobs and other points of interest, and it can search them by name. New points are submitted by players on the EQ2MAP website, and the mod picks them up when it updates.
- If you use DarqUI, you already have EQ2MAP. DarqUI installs and updates it.
- Otherwise, install the EQ2MAP Auto Updating Version. Run its setup, then run the updater before you play. It needs Microsoft .NET Framework 4.8, which the installer fetches if it's missing. A manual version is also available.
- Look things up online too. The same maps are browsable at maps.eq2interface.com, which this guide uses for many of its waypoints.
ACT: parse your damage and healing
Advanced Combat Tracker (ACT) is the standard combat parser for raiders and for anyone who wants to improve their damage or healing. ACT was originally built for EverQuest II. It's a separate Windows program that reads the game's combat log as you fight and shows exactly how much damage, healing and threat each player is doing, broken down by ability.
- What it tells you: damage per second (DPS) and healing per second (HPS) for you and your group, which abilities do the most work, your crit rate, and how your numbers change when you swap gear, AA or stat priorities (Sections 8 and 9).
- Install it from the official ACT download page. Parsing works through plugins, and ACT has an EverQuest II plugin.
- Turn on combat logging in game by typing
/log. EQ2 writes a log file for each character in the game'slogsfolder, and you point ACT at it. Type/logagain to turn logging off. - Raid tools: ACT's custom triggers and spell timers can play sounds or start countdowns when a boss uses an ability. Raid guilds often share their trigger sets with members.
- Compare fairly: test against the same target, with the same buffs, for the same length of fight. A training dummy in your house or guild hall is ideal.
ACT only reads the log file. It doesn't change the game or act for you, so it's allowed. It runs on Windows.
- Download UI mods only from EQ2Interface or the author's official page.
- Back up your game's
UIfolder andeq2.inibefore installing anything, so you can switch back if something breaks. - After a big game update, UI mods can break until their authors patch them. If windows look wrong, run the updater, or switch back to the default UI until a fix is out.
- UI mods are allowed. Programs that play the game for you or automate actions are not, and can get your account banned.
Sources: EQ2Interface, DarqUI Unified · EQ2Interface, EQ2MAP Auto Updating Version · EQ2Interface, EQ2MAP Manual Version · Advanced Combat Tracker · EQ2-Nakama, ACT setup · EQ2Interface, XML development FAQ · Ten Ton Hammer, EQ2 UI mods
EQ2 Must-Have Items, Spells and Upgrades
The items, spells and upgrades experienced players make sure every character has. Most are one-time pickups that pay off for the rest of the game, so work through the list as you reach each one.
This list comes from Fizz's Rage of Cthurath spreadsheet, Must Haves tab.
Awakened abilities and Epic 2.0 spells
- Awakened abilities: buy them from Maesy Colmiter in Sanctus Seru /waypoint -359, 90, 62. They include the Epic 2.0 spells, which most classes need.
- Upgrade recipe books: from Beluba in Sanctus Seru (Blood of Luclin) /waypoint 1, 181, -167. Crafting them needs tradeskill level 120. If you don't craft, buy the finished upgrades from a crafter or on the broker.
Bags and storage
- 88-slot bag: the Crystal Shard Backpack. It's the reward for The Scrivener's Tale: Escargot Overclocking, the third quest in the Chaos Descending tradeskill signature line. You need Chaos Descending and a level 110 crafter. The line starts with a mail from Ghida Borrell, who is in Myrist, the Great Library (reached by wizard spire), in the Smiths' Gallery. Take the teleporter to Smiths' Gallery in the South Wing Catalog /waypoint 388, 16, 170, then find her in the gallery /waypoint 656, 411, 38. For the last quest in the line she moves to /waypoint 188, 15, -56. All three are Myrist waypoints. Do Animating the Inanimate and Crafting at a Snail's Pace first. The only cost is the harvests the quest asks for.
- Artisan's Harvest Stash. A 44-slot bag for harvests, fuels and transmuting materials that doesn't use one of your bag slots. It's the reward for A Stitch in Time Part V: Sealed with Hate, the last quest in the Planes of Prophecy tradeskill signature line, from Varig Ro (he walks around) in the Coliseum of Valor /waypoint -134, 0, 10. He wanders the outer walkway, so look around if he isn't right there. You need Planes of Prophecy and Parts I to IV done first.
Still being confirmed: Ghida's exact spot inside the Smiths' Gallery (the waypoint leads to the gallery), and whether either bag can be traded or sold on the broker.
Tradeskill signature lines worth doing
- Chaos Descending tradeskill signature, 4th quest. Needs level 110.
- A Stitch in Time, the Planes of Prophecy (Plane of Magic) tradeskill signature.
Harvesting and crafting tools
- Compact Sumac Harvesting Kit: harvest 0.5 seconds faster, plus 12% bountiful harvest. Where: made by Woodworkers from Woodworker Essentials Volume 89, so buy it on the broker or ask a woodworker. One click lasts 10 days and it never runs out, so set it to auto-consume.
- Overclocked Automated Combine Harvester: harvest 0.5 seconds faster and +13 to all harvesting skills. Where: made by Tinkerers (skill 500) from Deepforge Tinkering Blueprints, so buy it on the broker or ask a tinkerer. One click lasts 10 days and it never runs out.
- Portable crafting tables: a workbench, desk, cooking station and more you can set down anywhere. Where: the Summon Crafting Stations ability from the Tradeskill Prestige AA trees gives you all of them (see Tradeskill Prestige on the Tradeskills tab).
Harvesting pets
These gather for you while you play. Full walkthroughs are on the Tradeskills tab.
- Pack Pony: from The Return of a Gathering Obsession.
- Gathering Obsession (the base version): the A Gathering Obsession quest series, which you must finish before the pony.
- Upgraded Pack Pony, which brings back rares: from A Gathering Obsession: Beyond the Grave.
- Gathering Goblin: a Tradeskill Prestige ability. Then do the Growf line, starting with Guardian of Growf, to trade it for the 1.5-second harvest buff.
Obulus Frontier and Growf
Travel from Jarsath Wastes, fly to Twark, and speak with Growf /waypoint 78, -171, -679 to start Guardian of Growf. You may need to finish the Visions of Vetrovia tradeskill signature line before Growf appears.
Collections and achievements
- Amok in the Desert (rewards the French Slobberer, a summoned pet that adds +6,538 potency and +5.7% rare harvest chance, plus Leaves of Growth): a Renewal of Ro collection, solo, from shinies.
- Fallible Prescience (adornment: +5,006 potency and +237.7 crit bonus overcap, growing stronger as you complete the Fear in Focus achievement): from the merchant at the picnic table in Sodden. Progress it by running the Fear of Eternity zones for currency and the achievement. Garam in Yon Gorroth trades the purple version for a blue level 135 one.
- Witness to Fear (adornment: +8,009 potency and +44.5 fervor overcap, growing stronger with The Eternal Raider achievement): sold by Issa Moon in Sodden Archipelago to any character on an account that has the Scars of Destruction Tier 1 raid flag. The achievement needs the Scars of Destruction raids. Trade the purple version to Garam in Yon Gorroth for the blue level 135 version you can slot in Rage of Cthurath gear (see Gear).
- Dhalgar's Last Call (a recall to a tavern of your choice: 10-second cast, 1-hour recast): from the Banners of Thalumbra collection, through the Bottomless Dhalgar Stein. Set your tavern by talking to a bartender and picking the second option.
- Banners of Thalumbra, the Thalumbra overland meta collection (your choice of a Fabled level 108 ranged item with potency and crit chance, plus the Indicium of the Masterful toward Thalumbra Indicia): turn in the 13 banners from the Terrors of Thalumbra overland collections.
Bar calls
The Stein of the Alebrewer is a rare drop after Gnorbert's quests (D.I.R.T.Y. Work, D.I.R.T.Y. Business and D.I.R.T.Y. News). Gnorbert is at the D.I.R.T.Y. Dig in Tranquil Sea /waypoint 1120, 31, 1122. His quests are part of the Altar of Malice crafting timeline. It lets you bind to a bartender and call back there later. With two bar calls you can bind to two different bartenders, which gives you extra recall points on top of Call to Home (see Travel).
Status
The Hackamore of Status raises the status you earn, more with each tier. The top tier gives over 110% more status. Buy one on the broker or have a crafter make it.
Familiars
- Run Familiars Wild every day in your home city. It's a daily quest with a chance at Legendary, Fabled or Celestial familiars (see Familiars).
- The Rage of Cthurath tradeskill signature familiar, Eddie the Eyeblight, is Fabled and nearly as good as a researched Celestial familiar. Leveling it costs 259k familiar experience.
Splitpaw bonus spell
Finish the A Darkened Shard quest to reach Sundered Splitpaw: Splitpaw Den, then buy the bonus spell from Gumgullet. It shares a cooldown with one of your existing spells, so check that it's worth taking for your class first. Tanks and healers benefit from it the most.
- Start the quest in The Thundering Steppes. Click any of the gnoll terraporters, bone structures near the gnoll camps: /waypoint 548, -1, -507, /waypoint 710, -2, -414, /waypoint 1023, -1, -247 or /waypoint 1267, -3, -208. You get a darkened azure shard. Examine it to start the quest, then examine it again and pick "Examine the shard further".
- Click a different terraporter to enter Sundered Splitpaw: Delving into the Darkness. Kill the Tesch Val Fanatic /waypoint -126, -68, -99 for a copper key, open the chest /waypoint -116, -65, -83 (stack the crates to reach it), and take the slightly glowing shard. Examine it to fuse the two shards, then leave by the terraporter /waypoint -54, -65, -226. These three are Delving into the Darkness waypoints.
- Enter Sundered Splitpaw. Back in The Thundering Steppes, go to the Giant's Forge /waypoint 197, 1, 1081 and enter the Splitpaw Lair entrance /waypoint 171, 5, 1053, then pick Splitpaw Den. Shortcut: once you've earned the gnolls' trust with A Darkened Shard, Part 2, your shard teleports you straight to Splitpaw Den from anywhere.
- Find Gumgullet at the back of Splitpaw Den /waypoint -3, -77, -264 (Splitpaw Den waypoint). He sells one bonus ability per archetype: Word of Force (mages), Bounty of the Virtuous (priests), Goading Gesture (fighters) and Trick of the Hunter (scouts). Only players who have earned the Splitpaw gnolls' trust can buy them. He also replaces a lost azure shard.
The quest scales with your level up to 60. The Thundering Steppes is a World Bell stop.
Guild Advancement Tokens
A Guild Advancement Token is a collection reward from Reign of Shadows and Visions of Vetrovia. You need five of them to get the full guild buff.
- How the guild buff works: your guild's level unlocks the guild buff in tiers. Up to level 300, every member gets every tier their guild has reached. The last five tiers, at guild levels 310, 320, 330, 340 and 350, are different: each one has to be unlocked by you, with a token.
- What each token does: it does two things at once. It raises your guild's level (up to the 350 cap), and it unlocks the next of those five tiers for your account. One token unlocks the 310 tier, two unlock 310 and 320, and so on. Five tokens unlock all five, so you get the whole buff your guild offers.
- Account-wide: the unlocks count for every character on your account, so you only collect them once.
- Where they come from: these collections each reward a token. Pick five you can finish:
- Reign of Shadows: Luclin Treasures, Relics of the Darkside, Dangers of the Darkside, Depths of the Darkside, Shadows and Fear, Perils of Flight
- Visions of Vetrovia: Visions of Vetrovia, Vetrovian Perceptions, Sights and Sounds of Vetrovia
- Without them: even in a level 350 guild, you only get the buff up to tier 300 until you've used your tokens.
The guild buff's tiers up to 170 are on the Guilds tab. The exact bonuses for the 310 to 350 tiers haven't been confirmed yet.
EQ2 Gear Guide: Why Old Stats Stop Counting
Since Rage of Cthurath launched on December 10, 2025, stats from older food and older gear effects switch off in newer zones. Your character sheet can show big numbers for DPS Mod, Multi Attack, Weapon Damage or Fervor that do nothing once you step into current content. The stats themselves still work. They just have to come from current gear.
The rule: stats now have an expiry date
Daybreak tied these stats to the expansion an item comes from: DPS Mod, Multi Attack, Weapon Damage, Fervor and similar combat stats.
- Food and drink only give those stats in zones from their own expansion. Ballads of Zimara food, for example, does nothing for them in Scars of Destruction or Rage of Cthurath zones.
- Permanent and triggered gear effects last one expansion longer, then stop. Ballads of Zimara effects still work in Scars of Destruction zones, but not in Rage of Cthurath zones.
- Triggered effects must be worn. Many effects from equippable gear now only stay active while the item is actually equipped.
- Frostfell gear sold by the event merchants now has a minimum expansion before you can equip it.
| Item from | Food stats work in | Gear effect stats work in |
|---|---|---|
| Ballads of Zimara | Ballads of Zimara zones only | Ballads of Zimara and Scars of Destruction zones |
| Scars of Destruction | Scars of Destruction zones only | Scars of Destruction and Rage of Cthurath zones |
| Rage of Cthurath | Rage of Cthurath zones | Rage of Cthurath zones, and one expansion after |
If your DPS Mod comes from old gear procs or last expansion's food, the number on your character sheet looks great in town but switches off in Rage of Cthurath zones. Players see no difference in their damage and decide DPS Mod is useless. It isn't. DPS Mod from current-expansion gear and food still counts, and melee and pet classes still want it after Fervor, Crit Bonus and Potency (see Player Stats).
What to do about it
- Check your stats inside a current zone. Your stats in town or in an old zone don't tell you what you'll have in Rage of Cthurath content. Zone into Yon Gorroth or another current zone and look again.
- Eat current food. Replace last expansion's food and drink with Rage of Cthurath food as soon as you start the expansion. It's the cheapest upgrade you can make.
- Replace old gear with procs. Items whose value was a triggered or passive effect lose it after one expansion. Swap them out once you start Rage of Cthurath content, even if their base stats look fine.
- Wear what you're relying on. If an item's effect matters, keep it equipped. Many effects no longer stay up from an item sitting in your bags.
- Don't buy old-expansion stat food on the broker for current content. It's often cheap for a reason.
The Scars of Destruction raid adornment, Witness to Fear, still works in Rage of Cthurath. Its original purple version (level 130) is for the old expansion's adornment slots, so trade it to Garam, the currency merchant in Yon Gorroth, for the blue level 135 version you can slot in current gear. It keeps the same stats:
- +8,009 Potency and +44.5 Fervor Overcap.
- It keeps growing as you complete stages of the The Eternal Raider achievement.
- Don't have one yet? Issa Moon in Sodden Archipelago sells it to any character on an account with the Scars of Destruction Tier 1 raid flag.
The Fear of Eternity adornment Fallible Prescience works the same way: trade the purple level 130 version to Garam for a blue level 135 one (+5,006 Potency, +237.7 Crit Bonus Overcap, growing with Fear in Focus).
Gearing up for Rage of Cthurath, in order
- Free starter set: take For the Greater Good! when you first zone into Yon Gorroth. Its Tishan's Crate holds a full level 130 set, plus a mount and a familiar. Loot Tishan's Lockbox at the zone entrance too /waypoint 566, 94, -689 (Yon Gorroth waypoint). See Leveling.
- Resolve first: make sure your gear's resolve is high enough for the content you're doing, or you won't survive it (see Player Stats).
- Signature line rewards: work through the Rage of Cthurath signature line, starting with Lady Najena in Antonica.
- Black adornments: buy them from Kehar, the Chrono merchant in Yon Gorroth, with currency from the Chrono dungeons (group content). The Void-Borne Runes set adds Fervor as you wear more pieces.
- Green adornments that grow: the Spiritstone of Void Achievements levels up with fragments from almost every Rage of Cthurath achievement, and the Spirit of Gerion comes from finishing all the Untold zones at stage 20.
- Mount gear: Mastercrafted Yon Gorroth Fervor saddle and shoes, from a crafter or the broker (see Tradeskills and Mounts).
- Mercenary and familiar infusions: scrolls that pass part of your stats to your mercenary and familiar. The strongest come from Heritage Crates (see Mercenaries and Familiars).
Sources: EQ2 Update Notes, Dec 10, 2025 (Rage of Cthurath launch) · Daybreak Census, Witness to Fear · Daybreak Census, Fallible Prescience · EQ2 Update Notes, Sep 23, 2025 · EQ2 Update Notes, Jun 23, 2026 · EverQuest II, Rage of Cthurath · Daybreak Census, Spirit of Gerion · EQ2i, Fragment of Void Achievements
EverQuest II Lore: The Story of Norrath, Expansion by Expansion
EverQuest II launched on November 8, 2004, set about 500 years after the original EverQuest in a Norrath broken by disaster. Here's where the story began, and what has been happening in the world with each expansion since.
The Shattered Lands: Norrath at launch (Nov 8, 2004 · Cap 50)
After the events of the first game, the gods turned their backs on Norrath and an Age of Cataclysms began. In the long upheaval called the Rending, earthquakes and floods tore the land apart. Then came the Shattering: the moon Luclin broke apart, and its pieces rained down on the world. Antonica splintered into smaller lands, Halas was destroyed and the Desert of Ro was lost.
The game opens in the Age of Destiny, as survivors begin to rediscover Norrath's lost lands. Two great cities remain, locked in a cold war: Qeynos, ruled by the good Queen Antonia Bayle, and Freeport, ruled by the iron-fisted Overlord Lucan D'Lere. Shipwrecked refugees first washed up on the Isle of Refuge, learned to survive, and chose which city to serve.
The early adventure packs
- The Bloodline Chronicles (Mar 21, 2005): beneath Nektulos Forest, the Brotherhood of Night and the Hand of Marr clash over the Crypt of T'Haen and its lost undead lord.
- The Splitpaw Saga (Jun 28, 2005): cannibal gnolls fill the collapsed caverns of Sundered Splitpaw, and adventurers uncover how the lair fell (see Must Haves for how to get in).
- The Fallen Dynasty (Jun 14, 2006): on an island of rival families and Whistling Fist monks, Gunthak pirates invade, near the ruins of Tanaan, a city that fell after challenging a powerful guardian.
Desert of Flames
Released Sept 13, 2005 · Cap 60
The lost Desert of Ro is rediscovered, and with it the glittering city of Maj'Dul. Rival courts scheme for control of the city, seizing towers and trading favors, while arena fighters chase glory. Out in the sands, whispers of twin metallic dragons stir, and the story builds to a showdown with the self-proclaimed Godking.
Kingdom of Sky
Released Feb 21, 2006 · Cap 70
High above Norrath's peaks lies the Overrealm, a scatter of floating islands ruled by splintered, warring dragon factions. Ancient powers there join in a plot to destroy the world below, while Lord Nagafen watches. Adventurers ride the spires and clouds from island to island to stop them.
Echoes of Faydwer
Released Nov 14, 2006 · Cap 70
After five centuries cut off from the rest of the world, the continent of Faydwer is found again. The winged Fae and their treetop city of Kelethin join Norrath, and old haunts like Crushbone and Castle Mistmoore return in new form. With this expansion the gods begin to return, and players can once again choose a deity to follow.
Rise of Kunark
Released Nov 13, 2007 · Cap 80
The continent of Kunark rises out of legend, with Karnor's Castle, Sebilis and Veeshan's Peak waiting. The exiled Sarnak, dragon-like warriors from Timorous Deep, fight to reclaim their homeland from the Iksar. More gods return to Norrath, among them Bertoxxulous, Karana and the Tribunal.
The Shadow Odyssey
Released Nov 18, 2008 · Cap 80
Long ago a band of heroes called the Ethernauts saved Norrath from a hidden threat. Now the Shadowed Men have returned, and a new generation must follow the Ethernauts' trail through a string of themed dungeons, from Najena's lair to Mistmoore and the ruins of Sebilis. Innothule Swamp becomes the Moors of Ykesha, and Rodcet Nife and Anashti Sul take their places among the gods.
Sentinel's Fate
Released Feb 16, 2010 · Cap 90
The lost continent of Odus returns: the Sundered Frontier, the Stonebrunt Highlands and the Erudite city of Paineel. The Erudites and the Kerra face a growing incursion from the Void, and adventurers set up base camps to push back into a land no one has walked in centuries.
Destiny of Velious
Released Feb 21, 2011 · Cap 90 (92 later in 2011)
The Swords of Destiny, Qeynos's Claymore and Freeport's Soulfire, have lost their power, setting in motion the Age's End prophecy of Norrath's destruction. The war it foretells begins in frozen Velious, where Rallos Zek stands among the enemies. This is the expansion that gave EverQuest II flying mounts.
Age of Discovery
Released Dec 6, 2011 · No level raise
A features expansion released alongside the free-to-play change rather than a story chapter. It added the Beastlord class, mercenaries, the Dungeon Maker, item reforging and tradeskill apprentices.
Chains of Eternity
Released Nov 13, 2012 · Cap 95
Across Norrath, people are dying as their souls are torn away. Adventurers cross into Ethernere, the realm of the dead, to find the cause and learn what has become of its keeper, Drinal. The death of Firiona Vie leaves the world changed.
Tears of Veeshan
Released Nov 12, 2013 · No level raise (95)
Kerafyrm the Awakened, the prismatic dragon, uses a stolen Tear of Veeshan to drive the Age's End prophecy toward the end of every realm. He raises the Temple of Veeshan into the sky as his fortress. Heroes travel to the Eternal Broodlands, where dragons rest in death, and meet the fallen dragon Yelinak.
Altar of Malice
Released Nov 11, 2014 · Cap 100
Qeynos and Freeport are locked in a cold war, and the Far Seas Trading Company's ports have gone silent. Adventurers sail the Shattered Seas past dinosaur islands, Akhevan invaders from Luclin in Castle Highhold, a fallen Shissar temple and an island Kithicor. The warlord Lanys T'Vyl steps to the front of the story. The Aerakyn race arrived the same day.
Terrors of Thalumbra
Released Nov 17, 2015 · No level raise (100)
Elemental eruptions crack the ground open and reveal Thalumbra, a vast underground realm on the edge of Brell Serilis's Plane of the Underfoot. Its hub is Maldura, a city of dwarves and gnomes. The fairy-like glaufaye carry a burden left to them by a forgotten god, while aberrants and poxfiends stalk the dark.
Kunark Ascending
Released Nov 15, 2016 · No level raise (100)
Lanys T'Vyl hunts the third and final Chaos Stone, and adventurers return to Kunark to stop her and her Tenets of Hate. The Obulus Frontier and the City of Mist open in the north, and the four Ascension classes are introduced.
Planes of Prophecy
Released Nov 28, 2017 · Cap 110
A nod to EverQuest's Planes of Power. Adventurers step into the gods' own planes, Magic, Innovation, Disease, Storms and Solusek Ro's Tower, and win the deities' help against Lanys T'Vyl and the Tenets of Hate, who mean to destroy Norrath and the gods with it.
Chaos Descending
Released Nov 13, 2018 · No level raise (110)
Something is throwing the Elemental Planes into chaos. Adventurers set out to restore order across Fire, ruled by Fennin Ro in Doomfire, and across Water, Air and Earth. Myrist, the Great Library, opens its doors after more than 200 years.
Blood of Luclin
Released Dec 17, 2019 · Cap 120
The moon Luclin, shattered before the game began, hangs whole in the sky again, and portals link it to Norrath. Adventurers set out to end the Shissar threat and reconnect with the goddess Luclin, picking up the pieces of Lady Najena's failed attempt to stop the serpent folk. The Blinding, Sanctus Seru, the Aurelian Coast and Fordel Midst await.
Reign of Shadows
Released Dec 15, 2020 · No level raise (120)
On Luclin's dark side, Emperor Ssraeshza and his Shissar have seized the ancient citadel of Vex Thal. Adventurers build alliances in Shar Vahl, the Grimling Forest and beyond to bring him down. The cat-like Vah Shir join as a playable race.
Visions of Vetrovia
Released Dec 1, 2021 · Cap 125
Sailing with Douglan Wakerunner's crew beyond the Shattered Seas, adventurers find Vetrovia, a cursed and isolated continent. Through the Svarni Expanse, Karuupa Jungle and the Mahngavi Wastes, villagers whisper about the supernatural master of Castle Vacrul.
Renewal of Ro
Released Nov 30, 2022 · No level raise (125)
The southern Desert of Ro is coming back to life. With the help of Hizite nomads, adventurers help the Aerakyn find their way back to their original thread of reality, crossing the Raj'Dur Plateaus, the buried Elddar city of Takish'Hiz and the renewed Takish Badlands, until an old foe lures them into the Sandstone Delta.
Ballads of Zimara
Released Nov 29, 2023 · Cap 130
A despotic Djinn Sovereign and his army of metallic djinn are at war with the hooluk of the Overrealm. Starting in Splendor Sky Aerie, adventurers push through Zimara Breadth and the djinn fortress of Vaashkaani into the Aether Wroughtlands.
Scars of Destruction
Released Nov 20, 2024 · No level raise (130)
Healers and followers of Quellious trace a spreading wave of violence to its source. The trail leads to Odus's Sodden Archipelago, home to the Kappa, the Mandoko and the Blackhook orcs, then into the Western Wastes of Velious, sealed off since the costly battle against Kerafyrm. Behind it all is Overlord Lucan D'Lere, who plans to raid the Dragon Necropolis.
Rage of Cthurath
Released Dec 10, 2025 · Cap 135
Adventurers cross into the Void, a realm of entropy and madness. There they help the gentle Darou against the Oogothl, who oppress them in the name of Cthurath, the Consumer, a god of oblivion, while exiled gazers enslave the creatures around them. In the March 2026 update Gerion's Reckoning, Cthurath returned through a stolen rune claw and an acolyte on Norrath, until Lady Najena helped unmask the acolyte and heroes destroyed them both.
The prelude, Paths of Sedition, began on October 6, 2026, as ancient Elddar artifacts flooded the underground markets and Freeport slid toward chaos. With the Overlord long gone from his city, the dark queen Queen Cristanos makes her move. Adventurers will descend through Subtunaria into the Underfoot, to the Teir'Dal city of Neriondalon and Brell Serilis's planar workshops, alongside the Tontu molemen. Beta opened October 13, 2026. The release date and level cap haven't been announced yet.
Story threads to follow
- The gods: gone before the game began, they return in stages, starting with Echoes of Faydwer and Rise of Kunark. In Planes of Prophecy and Chaos Descending you walk their own planes.
- The Age's End and Kerafyrm: the prophecy begins in Destiny of Velious and comes to a head in Tears of Veeshan. Scars of Destruction returns to the scars he left on Velious.
- Lanys T'Vyl: rises in Altar of Malice, hunts the Chaos Stone in Kunark Ascending and is confronted in Planes of Prophecy.
- Luclin: shattered in the backstory, whole again in Blood of Luclin, with the Shissar and Emperor Ssraeshza through Reign of Shadows.
- Lucan D'Lere and Freeport: the Overlord is the villain of Scars of Destruction, the Void holds Gerion, Hold of D'Lere, and Descent to Val'Zyroth opens with his city leaderless.
Want to live these stories rather than read them? The Heritage Quests tab covers the classic lore quests, and each expansion's signature line is linked from the Leveling tab.
Sources: Wikipedia, EverQuest II expansions · Wikipedia, EverQuest II · EQ2i, The Age of Destiny · ZAM, Norrath Timeline · ZAM, Level cap history · EverQuest II, Scars of Destruction · EverQuest II, Rage of Cthurath · EQ2 Update Notes, Mar 24, 2026 · Producer's Letter, Sept 2026 · Massively OP, Descent to Val'Zyroth
About The Tiny Tavern
The Tiny Tavern was started by a player who loves EverQuest II. They play casually, and every so often get dragged into high-end content by friends.
Anyone who has searched for EQ2 help knows the frustration. The game is over twenty years old, and most of what turns up online is out of date, contradicts itself or is buried under ads. The Tiny Tavern was built to fix that: a one-stop shop for EverQuest II information, with no ads, that any player can bookmark and come back to.
What The Tiny Tavern isn't
This isn't an end-game raiding guide. You won't find raid strategies or boss fights here. The Tiny Tavern is about getting you to the end game: leveling, crafting, mercenaries, mounts, familiars and all the systems that make your character ready for current content. Once you're there, your guild and the raiding community take it from here.
How the guide is kept current
- Live servers first. Everything here is written for EverQuest II's Live servers in the current expansion, Rage of Cthurath.
- Checked against sources. Official Daybreak news and update notes come first, then trusted community sites such as EQ2 Traders Corner, EQ2i and EQ2MAP. Each tab lists its sources at the bottom.
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